UE3 - UT3 [PICKUPS] How to assign a custom material to it?

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Melvin

Next Gen
May 22, 2006
34
0
0
The Netherlands
I would like to duplicate some pickups from the PICKUPS-package to my own package, to assign these to my own material-file(s).

The problem is that the duplicated mesh will disappear when i assign my own material-file to this mesh. (example: PICKUPS.Health_Medium)

Other packages works fine, it's only the PICKUPS-package having these "problems" as far as i know.

Anyone knows how to fix this?

I'm struggling with it for almost a day now and it's becoming a bit frustrating because i like the stock models, but would like to assing my own material to it.