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UE3 - UT3 [PICKUPS] How to assign a custom material to it?

Discussion in 'Modeling & Skinning' started by Melvin, Feb 21, 2009.

  1. Melvin

    Melvin Next Gen

    Joined:
    May 22, 2006
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    I would like to duplicate some pickups from the PICKUPS-package to my own package, to assign these to my own material-file(s).

    The problem is that the duplicated mesh will disappear when i assign my own material-file to this mesh. (example: PICKUPS.Health_Medium)

    Other packages works fine, it's only the PICKUPS-package having these "problems" as far as i know.

    Anyone knows how to fix this?

    I'm struggling with it for almost a day now and it's becoming a bit frustrating because i like the stock models, but would like to assing my own material to it.
     

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