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Photoshop stuff

Discussion in 'Level Editing - Advanced' started by Reciprocity, Jan 1, 2005.

  1. Reciprocity

    Reciprocity Boots of Spanish Rubber

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    How does one create a masked texture in PS?
     
  2. XepptizZ

    XepptizZ What are you lookin at...

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    Just make sure the parts wich should be invis are black or gay pink.
     
  3. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Helpful reply xeppitz [/+1]


    .there's a little more to it than that, that is assuming you're talking about UT .

    UT, Black MUST be #000000 / RGB 0 0 0 and once you've converted the image to 8-bit (Indexed colour as PS calls it), you should go to Menu > Image > Mode > Colour Table - and make sure the last entry in the table (bottom right) is black.

    Unreal used to use pink and green for mask colours, but this is outdated and all UT models use black as the mask colour.

    Save as BMP (not .pcx) and import to Ued with the "[X] Masked" box checked. :)


    However..

    If everyone is completely getting the wrong end of the stick and you're talking about 2k4, you'll first need to google for "Nvidia texture tools" , download and install the .dds plugin, and then , once installed, open the channels box, create a new channel ( Click the |+| down the bottom ) it should show as "Alpha 1"... paint/paste into this channel, remembering that white is full opacity, and black is full transparency - so any grey bits will be translucent, black totally invisible, and white compeltely solid. :)

    Hope that helps. :)


    [/+1]
     
  4. Reciprocity

    Reciprocity Boots of Spanish Rubber

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    Well that or I could follow XepitzZ's working suggestion. Thanks anyway Sabbath.
     
  5. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    Sure, glad I wasted 7 mins of my life. :)
     

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