.. a.k.a a step-by-step guide to installing Inf. Not sure how many people will need this, but if it will help a few lost souls then it's worth writing .
[1] System preparation
First, get the latest drivers for your motherboard, video card and sound card. There's far too many manufacturers to even consider listing here, so you'll have to do some digging yourself.
[2] UT
Nothing difficult here, apart from maybe finding your UT CD . Make sure you put it on a hard disk with a decent amount of free space - my UT install is over 2.5GB after only a few months. Don't install the hi-res textures from the 2nd CD yet.
[3] Install high-res textures (optional)
While these shouldn't be used with Infiltration, they make UT look nice, especially with singleplayer mods like RTNP. To make an Inf-compatible install, simply copy all texture files (*.utx) from the 2nd UT CD into it's own folder in your UT directory (for example HiResTextures). Now, open up UnrealTournament.ini, scroll down a bit and find a list of Paths=, and add Paths=..\HiResTextures\*.utx at the top of the list (or at the very least before the original textures).
[4] Official patch
The official UT patch can normally be found at the official UT website, BeyondUnreal's FileWorks or 3DGamers. Windows users should use the v436 patch since the unofficial v451 causes some problems on Windows clients. Linux users may benefit from the updated OpenGL renderer in v451 though.
[5] UT bonus packs (optional)
These aren't required, but a few 3rd-party maps make use of the textures so they may be useful. Check the links above to download them - remember that Bonus Pack 3 is called the InoxxPack.
[6] Infiltration 2.9 Community Pack
Getting this to work is abit tricky, so here is a step by step guide.
- Double Click on the Infiltration 2.9 Community.exe
- Follow the instructions, and you will get to choose what files you want to install from Complete Installation to just the Official Inf 2.9 files, Maps only, and the Community Packs only.
- Just hit Complete Installation.
- You will be asked if you want to install the 436 patch , just hit no because you already did that before , but if you want to apply it again for some reason just hit yes
- Followed by an option to install OpenAL driver *Note:If you got an onboard or a nividia sound card its best to NOT install this*
[7] Getting Infiltration to work.
While waiting for the "Inf2.9 Community Pack 2" there are some things that needs to be done in order to get Inf to work.
- There are some files that need to be deleted in order to get Inf working, in order to not get a mismatch at the servers.
The files are:
UTCompass.u
UTCompass.int
INFwm_C7.int
INFwm_C7.u
INF_Deploy.u
INF_Deploy.int
INF_M2HBAimView.int
INF_M2HBAimView.u
They can be located in:
...\UnrealTournament\System
...\UnrealTournament\Infiltration\System
...\UnrealTournament\Infiltration\Community\System
(... = directory of UnrealTournament)
[8] Downloading and Installing PsyTex.
PsyTex is an improvement of almost all the textures in Infiltration,and most servers use it and without it you are going to get alot of missmatches.
Psytex can be found Here - Needs Registration to Download - Find it under Download/Infiltration/Modifications
If you´re using Windows XP 32bit, you can just follow the instructions in the readme.
However if you are using Windows XP x64 , Vista 32/64-bit, you need to install PsyTex Manually.
And here is yet another step by step how to do so:
Manual installation instructions:
o Copy The directory PsyTex to your UT installation, I will assume it's C:\UnrealTournament\
( Note: Rename PsyTex-1.0 to PsyTex)
o Copy all .u files from C:\UnrealTournament\Infiltration\System to C:\UnrealTournament\PsyTex\System, then copy all the .u files from C:\UnrealTournament\System to C:\UnrealTournament\PsyTex\System. NOTE: DON´T OVERWRITE ANY FILE!
(Note: Copy Files from that order to avoid problems!)
o Copy all .utx files from C:\UnrealTournament\Infiltration\Textures\Camos\ to C:\UnrealTournament\PsyTex\Infiltration\Textures\Camos\
Again, don't overwrite files.
That's it.
psytex.sh won't work either, so you'll have to do that manually to:
o Copy Infiltration.ini to Infiltration_psytex.ini
o Edit Infiltration_psytex.ini with a text program, ex: notepad.
Find the line:
Paths=../Infiltration/System/*.u
And replace it with:
Paths=../PsyTex/System/*.u
Find the line:
Paths=../Infiltration/Textures/Camos/*.utx
Replace it with:
Paths=../PsyTex/Textures/Camos/*.utx
Note: Order matters with Path=, so keep it intact.
And you're done!
[9] Power saving workaround (Modern day CPUs)
This is necessary if using a modern processor such as a Pentium 4 6XX, Pentium M, Athlon 64 or newer. UT has issues when the CPU clock frequency changes, so the following should fix it.
- Open up Notepad (or your favorite plain text editor), and type/copy the following into it:
Modify this with the correct path to your UT directory, and your preferred power scheme on exit. Save this to .../UnrealTournament/Infiltration/ with a .bat extension (in Notepad be sure to type "infiltration.bat" including the quotes).
Finally create a shortcut to INFplay.exe (found in UnrealTournament/system folder) place it on the desktop and right click and change the "target" to C:\UnrealTournament\Infiltration\infiltration.bat .
[10] Troubleshooting
- If you downloaded Infiltration 2.9 community edition and have an onboard soundcard or a nividia one, and did choose to not install the OpenAL, but still gets an error about not finding sound driver or some openAL32.dll error.
You need to open the Infiltration.ini /Infiltration_psytex.ini and find the line AudioDevice= and change it to AudioDevice=Galaxy.GalaxyAudioSubsystem
Since the community edition´s .ini setup has pre-install the openAL driver , this might fix that.
[11] Enhancing Infiltration Graphics (Optional)
Before I go on, please remember to always make a backup of the files you alter just in case something goes wrong or you just aren't happy with the results!
First of you'll need an enhanced render driver of either Direct 3d 9 or OpenGL - depending on what type of Graphic enhancement you want.
- OPENGL -
With OpenGL you'll get a clean fast running and sharp image, and pretty much was the Render device to use back in the days for most users and it still gives a good clean image.
To Configure this right, you'll need to download the newest OpenGL driver from Chris Dohnal site or just use the one attached (utglr36.zip) - this version is 3.6.
Unzip or move the content to - ...../UnrealTournament/System Folder (if asked to overwrite - press Yes)
Open up Infiltration.ini/Infiltration_psytex.ini (with a text program like NotePad) Find(Ctrl+f) the line [OpenGLDrv.OpenGLRenderDevice] - now you could just fill/change what's missing, or you could just copy the text in the Code Box below and then just select everything under [OpenGLDrv.OpenGLRenderDevice] until you get to the " Description= " line and just paste everything you copied in.
"My" Settings of OpenGL:
Save it up and you're done!
Normally the CE version of Inf uses OpenGL as a standard Render so you shouldn't need to change more if you are going to use that, but if you do - look further down after the Direct 3D9 section if you need help of changing the render device.
- DIRECT 3D9 + EMBSERIES - - ( You may need a Graphic Card that supports Pixel Shader 3.0 for embseries to work)
With Direct 3d9 render you get the chance to use the "new" emb-series which can add - Bloom , SSAO , DepthOfField and enhanced BumpMapping to Infiltration - the trade-off is that your FPS (FramesPerSecond) is going to take some serious hit- but the plus side is that you can pretty much turn it off whenever you like without leaving the game.
The Standard settings however is not very good for Inf so I tweaked around with the .ini until I got a pretty decent result - the pictures below is with and without the EMB on.
:With BumpMapping and Bloom Turned On
Pic 1
Pic 2
Pic 3
Pic 4
: With BumpMapping, DepthOfField and Bloom Turned On
Pic 1
Pic 2
I'm not going to show any pics or settings with SSAO turned on - cuz that will just kill the FPS (I usually get around 70-80 fps - with SSAO I'll get around 5-10 fps)
Alright so how do we do this, first off you'll need the Chris Dohnal Direct 3D9 Render Device (attached - utd3d9r12.zip) and the EmbSeries for Deusex (Also attached - enbseries_deusex_v0075e.zip)
Unzip or place all content (from both files) in to ...../UnrealTournament/System Folder
Open up Infiltration.ini/Infiltration_psytex.ini (with a text program like NotePad) Find (Ctrl+ F) the line " [D3D8Drv.D3D8RenderDevice] " (if you can't find that line or you don't have it - find [D3DDrv.D3DRenderDevice] instead) and just after the last line in that section ( could be " DescFlags=1 " or " VolumetricLighting=True " ) - hit enter once of twice and copy and paste what's in the code box below.
"My" Direct 3D9 Settings:
It should now look like :
((If you are an advanced player , you can just change the settings in the infiltration_psytex.ini as you like but UseVertexProgram must be False or else you going to get some major texture issues.))
After you're done with copy and pasting that, just save it up.
Then you need to open the embseries.ini and you can just copy and replace all content inside that with the settings of your choice from below.
Bloom - BumpMapping
or
Bloom - BumpMapping - DepthOfField
Save it up and you're done!
- CHANGING RENDER DEVICES -
* Open up Infiltration_psytex.ini
* Find line -" [Engine.Engine] " under that will be a line with GameRenderDevice=
* Change GameRenderDevice= to
- GameRenderDevice=D3D9Drv.D3D9RenderDevice - for Direct 3D 9
or
- GameRenderDevice=OpenGLDrv.OpenGLRenderDevice - for OpenGL
* Save and you're done!
-ENABLING EMBSERIES INGAME-
To enable EMBSeries ingame you need to press the Right Shift + F12 button the same time - however F12 minimizes Inf so the best way to enable the embseries is to hit ESC (go to menu) and then hit shift + F12 and then hit ESC again to get back in game.
Enjoy!
Thanks to
Crowze , Carpetsmoker for additional guides
Chris Dohnal for enhanced OpenGl & D3D 9 drivers
Vorontsov Boris (ENB series developer)
[1] System preparation
First, get the latest drivers for your motherboard, video card and sound card. There's far too many manufacturers to even consider listing here, so you'll have to do some digging yourself.
[2] UT
Nothing difficult here, apart from maybe finding your UT CD . Make sure you put it on a hard disk with a decent amount of free space - my UT install is over 2.5GB after only a few months. Don't install the hi-res textures from the 2nd CD yet.
[3] Install high-res textures (optional)
While these shouldn't be used with Infiltration, they make UT look nice, especially with singleplayer mods like RTNP. To make an Inf-compatible install, simply copy all texture files (*.utx) from the 2nd UT CD into it's own folder in your UT directory (for example HiResTextures). Now, open up UnrealTournament.ini, scroll down a bit and find a list of Paths=, and add Paths=..\HiResTextures\*.utx at the top of the list (or at the very least before the original textures).
[4] Official patch
The official UT patch can normally be found at the official UT website, BeyondUnreal's FileWorks or 3DGamers. Windows users should use the v436 patch since the unofficial v451 causes some problems on Windows clients. Linux users may benefit from the updated OpenGL renderer in v451 though.
[5] UT bonus packs (optional)
These aren't required, but a few 3rd-party maps make use of the textures so they may be useful. Check the links above to download them - remember that Bonus Pack 3 is called the InoxxPack.
[6] Infiltration 2.9 Community Pack
Getting this to work is abit tricky, so here is a step by step guide.
- Double Click on the Infiltration 2.9 Community.exe
- Follow the instructions, and you will get to choose what files you want to install from Complete Installation to just the Official Inf 2.9 files, Maps only, and the Community Packs only.
- Just hit Complete Installation.
- You will be asked if you want to install the 436 patch , just hit no because you already did that before , but if you want to apply it again for some reason just hit yes
- Followed by an option to install OpenAL driver *Note:If you got an onboard or a nividia sound card its best to NOT install this*
[7] Getting Infiltration to work.
While waiting for the "Inf2.9 Community Pack 2" there are some things that needs to be done in order to get Inf to work.
- There are some files that need to be deleted in order to get Inf working, in order to not get a mismatch at the servers.
The files are:
UTCompass.u
UTCompass.int
INFwm_C7.int
INFwm_C7.u
INF_Deploy.u
INF_Deploy.int
INF_M2HBAimView.int
INF_M2HBAimView.u
They can be located in:
...\UnrealTournament\System
...\UnrealTournament\Infiltration\System
...\UnrealTournament\Infiltration\Community\System
(... = directory of UnrealTournament)
[8] Downloading and Installing PsyTex.
PsyTex is an improvement of almost all the textures in Infiltration,and most servers use it and without it you are going to get alot of missmatches.
Psytex can be found Here - Needs Registration to Download - Find it under Download/Infiltration/Modifications
If you´re using Windows XP 32bit, you can just follow the instructions in the readme.
However if you are using Windows XP x64 , Vista 32/64-bit, you need to install PsyTex Manually.
And here is yet another step by step how to do so:
Manual installation instructions:
o Copy The directory PsyTex to your UT installation, I will assume it's C:\UnrealTournament\
( Note: Rename PsyTex-1.0 to PsyTex)
o Copy all .u files from C:\UnrealTournament\Infiltration\System to C:\UnrealTournament\PsyTex\System, then copy all the .u files from C:\UnrealTournament\System to C:\UnrealTournament\PsyTex\System. NOTE: DON´T OVERWRITE ANY FILE!
(Note: Copy Files from that order to avoid problems!)
o Copy all .utx files from C:\UnrealTournament\Infiltration\Textures\Camos\ to C:\UnrealTournament\PsyTex\Infiltration\Textures\Camos\
Again, don't overwrite files.
That's it.
psytex.sh won't work either, so you'll have to do that manually to:
o Copy Infiltration.ini to Infiltration_psytex.ini
o Edit Infiltration_psytex.ini with a text program, ex: notepad.
Find the line:
Paths=../Infiltration/System/*.u
And replace it with:
Paths=../PsyTex/System/*.u
Find the line:
Paths=../Infiltration/Textures/Camos/*.utx
Replace it with:
Paths=../PsyTex/Textures/Camos/*.utx
Note: Order matters with Path=, so keep it intact.
And you're done!
[9] Power saving workaround (Modern day CPUs)
This is necessary if using a modern processor such as a Pentium 4 6XX, Pentium M, Athlon 64 or newer. UT has issues when the CPU clock frequency changes, so the following should fix it.
- Open up Notepad (or your favorite plain text editor), and type/copy the following into it:
Code:
powercfg /setactive "Always On"
C:\UnrealTournament\System\Infiltration.exe entry.unr INI=Infiltration_psytex.ini USERINI=InfiltrationUser.ini LOG=Infiltration.log
powercfg /setactive "Home/Office Desk"
Modify this with the correct path to your UT directory, and your preferred power scheme on exit. Save this to .../UnrealTournament/Infiltration/ with a .bat extension (in Notepad be sure to type "infiltration.bat" including the quotes).
Finally create a shortcut to INFplay.exe (found in UnrealTournament/system folder) place it on the desktop and right click and change the "target" to C:\UnrealTournament\Infiltration\infiltration.bat .
[10] Troubleshooting
- If you downloaded Infiltration 2.9 community edition and have an onboard soundcard or a nividia one, and did choose to not install the OpenAL, but still gets an error about not finding sound driver or some openAL32.dll error.
You need to open the Infiltration.ini /Infiltration_psytex.ini and find the line AudioDevice= and change it to AudioDevice=Galaxy.GalaxyAudioSubsystem
Since the community edition´s .ini setup has pre-install the openAL driver , this might fix that.
[11] Enhancing Infiltration Graphics (Optional)
Before I go on, please remember to always make a backup of the files you alter just in case something goes wrong or you just aren't happy with the results!
First of you'll need an enhanced render driver of either Direct 3d 9 or OpenGL - depending on what type of Graphic enhancement you want.
- OPENGL -
With OpenGL you'll get a clean fast running and sharp image, and pretty much was the Render device to use back in the days for most users and it still gives a good clean image.
To Configure this right, you'll need to download the newest OpenGL driver from Chris Dohnal site or just use the one attached (utglr36.zip) - this version is 3.6.
Unzip or move the content to - ...../UnrealTournament/System Folder (if asked to overwrite - press Yes)
Open up Infiltration.ini/Infiltration_psytex.ini (with a text program like NotePad) Find(Ctrl+f) the line [OpenGLDrv.OpenGLRenderDevice] - now you could just fill/change what's missing, or you could just copy the text in the Code Box below and then just select everything under [OpenGLDrv.OpenGLRenderDevice] until you get to the " Description= " line and just paste everything you copied in.
"My" Settings of OpenGL:
Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=75
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=0.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=0
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=True
AAFilterHint=0
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=0
UseVertexProgram=False
UseCVA=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
Use16BitTextures=False
AutoGenerateMipmaps=True
ShareLists=True
UseBGRATextures=True
UseZTrick=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
DescFlags=0
Description=
Save it up and you're done!
Normally the CE version of Inf uses OpenGL as a standard Render so you shouldn't need to change more if you are going to use that, but if you do - look further down after the Direct 3D9 section if you need help of changing the render device.
- DIRECT 3D9 + EMBSERIES - - ( You may need a Graphic Card that supports Pixel Shader 3.0 for embseries to work)
With Direct 3d9 render you get the chance to use the "new" emb-series which can add - Bloom , SSAO , DepthOfField and enhanced BumpMapping to Infiltration - the trade-off is that your FPS (FramesPerSecond) is going to take some serious hit- but the plus side is that you can pretty much turn it off whenever you like without leaving the game.
The Standard settings however is not very good for Inf so I tweaked around with the .ini until I got a pretty decent result - the pictures below is with and without the EMB on.
:With BumpMapping and Bloom Turned On
Pic 1
Pic 2
Pic 3
Pic 4
: With BumpMapping, DepthOfField and Bloom Turned On
Pic 1
Pic 2
I'm not going to show any pics or settings with SSAO turned on - cuz that will just kill the FPS (I usually get around 70-80 fps - with SSAO I'll get around 5-10 fps)
Alright so how do we do this, first off you'll need the Chris Dohnal Direct 3D9 Render Device (attached - utd3d9r12.zip) and the EmbSeries for Deusex (Also attached - enbseries_deusex_v0075e.zip)
Unzip or place all content (from both files) in to ...../UnrealTournament/System Folder
Open up Infiltration.ini/Infiltration_psytex.ini (with a text program like NotePad) Find (Ctrl+ F) the line " [D3D8Drv.D3D8RenderDevice] " (if you can't find that line or you don't have it - find [D3DDrv.D3DRenderDevice] instead) and just after the last line in that section ( could be " DescFlags=1 " or " VolumetricLighting=True " ) - hit enter once of twice and copy and paste what's in the code box below.
"My" Direct 3D9 Settings:
Code:
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.100000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
It should now look like :
Code:
[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=False
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.100000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False
((If you are an advanced player , you can just change the settings in the infiltration_psytex.ini as you like but UseVertexProgram must be False or else you going to get some major texture issues.))
After you're done with copy and pasting that, just save it up.
Then you need to open the embseries.ini and you can just copy and replace all content inside that with the settings of your choice from below.
Bloom - BumpMapping
Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
AdditionalConfigFile=enbseries2.ini
EnableShaders_3_0=1
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=5
ChromePower=5
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=25
ReflectionSourceTFactor=25
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=1
EnvBumpAmount=25
EnvBumpOffset=25
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=45
BloomCurveDay=1
BloomPowerNight=15
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=50
BloomAdaptationMultiplier=6
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=90
MotionBlurRotation=90
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=5
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0
or
Bloom - BumpMapping - DepthOfField
Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
AdditionalConfigFile=enbseries2.ini
EnableShaders_3_0=1
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=5
ChromePower=5
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=25
ReflectionSourceTFactor=25
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=1
EnvBumpAmount=25
EnvBumpOffset=25
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=45
BloomCurveDay=1
BloomPowerNight=15
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=50
BloomAdaptationMultiplier=6
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=90
MotionBlurRotation=90
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=5
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0
Save it up and you're done!
- CHANGING RENDER DEVICES -
* Open up Infiltration_psytex.ini
* Find line -" [Engine.Engine] " under that will be a line with GameRenderDevice=
* Change GameRenderDevice= to
- GameRenderDevice=D3D9Drv.D3D9RenderDevice - for Direct 3D 9
or
- GameRenderDevice=OpenGLDrv.OpenGLRenderDevice - for OpenGL
* Save and you're done!
-ENABLING EMBSERIES INGAME-
To enable EMBSeries ingame you need to press the Right Shift + F12 button the same time - however F12 minimizes Inf so the best way to enable the embseries is to hit ESC (go to menu) and then hit shift + F12 and then hit ESC again to get back in game.
Enjoy!
Thanks to
Crowze , Carpetsmoker for additional guides
Chris Dohnal for enhanced OpenGl & D3D 9 drivers
Vorontsov Boris (ENB series developer)
Attachments
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