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P0rn inside.

Discussion in 'General Discussion' started by Helioth, Oct 9, 2005.

  1. FukMeHo

    FukMeHo New Member

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    Hello,

    I got very excited when i noticed the mod was finally out. The good old da-feeling got back instantly, and i was chewing a lot of gum just to sit the 100 mb (wich is surprisingly small) download out.

    When i launched the game the intro already got me into the DA excitement i knew from 2 years (!) ago. Nobody knew it would take that long, but DA2 has proven to be worth the waiting.
    Anyway, I started out with an offline match. Always do that, avoiding to be a total n00b..

    It kind of surprised me it isnt really a huge combat. (that i saw) I expected like about 50 attackers, but instead there were 2 even teams.. still fun, but different than expected. They are quite strong and their weapons are quite powerfull.
    All with all, not looking at the bugs (stfu me, its still beta!) it has a very professional look and plays like a dream. DA with a new paintjob!

    Still, I like to post the bugs i noticed and some suggestions I have, maybe for further discussion.

    Bugs:

    - I sometimes get stuck in sandbags near machineguns. Can't move at all, have to kill myself and spawn again.

    - Can't build machineguns on that fun-server. Don't know whats the funpart on that server, maybe a mutator or something? Anyway, when i build a mgun it just keeps on building, I stopped at 190%.

    - When i throw a grenade, and i press the throw button again quickly, it makes a throw movement without throwing a grenade.


    Suggestions:

    - Although this gameplay aint bad, i would like to try 50 easy attackers instead of 10 hard ones.

    - I think the machinegunner isnt really needed with the automatic guns.. they are quite good already. Maybe make the auto-turrets a little bit in-accurate to motivate people to be machinegunner? (Still i havent played online enough to experience it well)

    - I would love the mines back for the mechanic!

    - Mapsuggestion: One of my favorite maps from classic DA was DA-snowvalley. Just because it was so simple and fun.


    So thats about it. I'm glad it finally is finished and its so damn good.

    O yeah, one more thing. I just FREAKIN LOVE the oldskool taunts!!!! :D

    l8r!

    macuz
     
  2. HappyHarry

    HappyHarry www.the-newsgroup.net

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    On our fun-server runs a mutator which increases the build time to work against the tower spam... @300% the turret is ready ;)
     
  3. Hunz

    Hunz ...aka [A|K]Leviathan, mkay?

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    This is a problem with performance, too. I dont know how much you can dumb down a bot to save CPU-Power, but perhaps this can be done anywhere in the future.

    The turrets in auto-mode are already much more inaccurate than when manned - however, this has been increased even more for v1.1.

    He will get mines - probably not the mines, but mines ;)

    Thanks for your feedback! :)
     
  4. Ripley

    Ripley Rockstar

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    Give us teh P0rN!!!
    ;)
     
  5. FukMeHo

    FukMeHo New Member

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    Hm right ok, should have been more patient to find out i guess :) k!


    Thats all sounding great. And about the high botnumber, have you tried? Maybe u can use a low polly botmodel or something, would that work? Cos i would really love to try :)

    Cheers!
     
  6. Hunz

    Hunz ...aka [A|K]Leviathan, mkay?

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    Its not the graphical slowdown, but many bots kill the CPU. The only way to get many bots would be reducing their capabilities. Think of brainless Invasion monsters...
     
  7. spec_x

    spec_x DA2 Project Lead/Level Designer

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    Originally DA2 was based around using invasion bots, after extensive work and testing, having 30+ bots, and everything else going on dropped fps to almost nothing, not matter what we did, this still happened, so it was in our best intrest to switch to PvP until we could figure out a better way to do it.
     
  8. rich_zap

    rich_zap New Member

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    Maybe you could do what some strategy games do ? Rather than make every single unit do pathing algorithms so they can move from one side of the map to the other, only 1 or 2 units do the algorithms then the others just follow or stay in formation with them.

    Perhaps you could have a commander who is as intelligent as bots now and 'dumb' bots who are just ordered to follow the nearest commander. This would get you a big increase in performance in terms of AI and perhaps decreasing the detail level on the enemies would get you a further boost.
     
  9. FluXs

    FluXs old skool

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    we would like to give it a try.

    I was hoping if we had modellers, to skin some air born enemies as well. which swoop down as well as the ground based foe.

    Also a bit of CPU time can be saved if the creatures only perform melee attacks, no need to worry about drawing tracer fire etc etc. It also means you can run about without getting hit. And the enemies just stack up :)

    Their goals would be to attack players firstly and second to attack the objectives... We already have team lifes in DA2 (just not enabled) So if your team ran out of lifes from people dying, you would lose or if they managed to get to the objective...

    However we would need some coders to help with this, and also some modellers who have created 'creature' style player models before.
     
    Last edited: Nov 1, 2005
  10. FukMeHo

    FukMeHo New Member

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    well the idea sounds good to me.. The bots in DA classic weren't too smart also, and that mod worked out just fine :) But ofcourse, people demand more these days, so maybe a captain bot with some slaves behind him would work better.

    Like the way the medic helps, simple and works. Too bad the bot machinegunners don't man the gun, maybe for next release? I like the bot mech, he puts guns were you removed them, for you to rebuild a gun further into combat.

    I noticed levithan playing on a server with 6 others, but i couldnt connect, it tried downloading a map i already have.. whats with that?

    cheers

    macuz
     
  11. Helioth

    Helioth Exhalted Presence

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    Tbh guys, i've played 16v16 on 4xfsaa and all the highest settings without a second of lag, so i dont really know what your going on about, mbe just increase the max size and give the server the option to change player to bot ratio ?

    w/e. . . gg :p
     
  12. FukMeHo

    FukMeHo New Member

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    does the difference between internet or network matter?
     
  13. FluXs

    FluXs old skool

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    yes. Network games, there is almost no lag
     
  14. Dest

    Dest DA Team

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    Some last 'beta 1.1, IGF version' testing ;)
     
  15. FukMeHo

    FukMeHo New Member

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    that explains a lot. :)

    I hope the shield thing will be included, it would really help the attackers since they lose 70% of the matches.. Getting killed at spawnpoint is a bitch.

    And i hope a grenadelauncher class will be introduced in the near feature :)

    btw, i saw da-classic-egypt on a testserver ;) Can't wait. We need more maps.. :) Still nice for a beta though.

    one more thing: I am soooooo sad about the fact DA2-DDay was lost... Nothing beats the d-day!
     
  16. FluXs

    FluXs old skool

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    dday will come. just i got a back log of stuff todo :D
     
  17. FukMeHo

    FukMeHo New Member

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    That deserves some fireworks!

    [​IMG]
     
  18. Dest

    Dest DA Team

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    me driving a turret ;) ofcourse not for real...
    and kingsize aver turret anyone? :lol:
     

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    Last edited: Nov 3, 2005
  19. Helioth

    Helioth Exhalted Presence

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    ooh, those turrets look absolutely spiffing :p

    so when are you going to grace us with the new release ?
     
  20. Dest

    Dest DA Team

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    can't answer that question, the team is not very motivated, it seems... :zzz:
    Perhaps abs can inform you on this... :hmm:
     

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