P0rn inside.

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FukMeHo

New Member
Nov 24, 2004
47
0
0
Hello,

I got very excited when i noticed the mod was finally out. The good old da-feeling got back instantly, and i was chewing a lot of gum just to sit the 100 mb (wich is surprisingly small) download out.

When i launched the game the intro already got me into the DA excitement i knew from 2 years (!) ago. Nobody knew it would take that long, but DA2 has proven to be worth the waiting.
Anyway, I started out with an offline match. Always do that, avoiding to be a total n00b..

It kind of surprised me it isnt really a huge combat. (that i saw) I expected like about 50 attackers, but instead there were 2 even teams.. still fun, but different than expected. They are quite strong and their weapons are quite powerfull.
All with all, not looking at the bugs (stfu me, its still beta!) it has a very professional look and plays like a dream. DA with a new paintjob!

Still, I like to post the bugs i noticed and some suggestions I have, maybe for further discussion.

Bugs:

- I sometimes get stuck in sandbags near machineguns. Can't move at all, have to kill myself and spawn again.

- Can't build machineguns on that fun-server. Don't know whats the funpart on that server, maybe a mutator or something? Anyway, when i build a mgun it just keeps on building, I stopped at 190%.

- When i throw a grenade, and i press the throw button again quickly, it makes a throw movement without throwing a grenade.


Suggestions:

- Although this gameplay aint bad, i would like to try 50 easy attackers instead of 10 hard ones.

- I think the machinegunner isnt really needed with the automatic guns.. they are quite good already. Maybe make the auto-turrets a little bit in-accurate to motivate people to be machinegunner? (Still i havent played online enough to experience it well)

- I would love the mines back for the mechanic!

- Mapsuggestion: One of my favorite maps from classic DA was DA-snowvalley. Just because it was so simple and fun.


So thats about it. I'm glad it finally is finished and its so damn good.

O yeah, one more thing. I just FREAKIN LOVE the oldskool taunts!!!! :D

l8r!

macuz
 

HappyHarry

www.the-newsgroup.net
Sep 29, 2005
14
0
0
Germany
On our fun-server runs a mutator which increases the build time to work against the tower spam... @300% the turret is ready ;)
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
- Although this gameplay aint bad, i would like to try 50 easy attackers instead of 10 hard ones.
This is a problem with performance, too. I dont know how much you can dumb down a bot to save CPU-Power, but perhaps this can be done anywhere in the future.

I think the machinegunner isnt really needed with the automatic guns.. they are quite good already. Maybe make the auto-turrets a little bit in-accurate to motivate people to be machinegunner? (Still i havent played online enough to experience it well)
The turrets in auto-mode are already much more inaccurate than when manned - however, this has been increased even more for v1.1.

- I would love the mines back for the mechanic!
He will get mines - probably not the mines, but mines ;)

Thanks for your feedback! :)
 

FukMeHo

New Member
Nov 24, 2004
47
0
0
HappyHarry said:
On our fun-server runs a mutator which increases the build time to work against the tower spam... @300% the turret is ready

Hm right ok, should have been more patient to find out i guess :) k!


Hunz said:
Quote:
- Although this gameplay aint bad, i would like to try 50 easy attackers instead of 10 hard ones.


This is a problem with performance, too. I dont know how much you can dumb down a bot to save CPU-Power, but perhaps this can be done anywhere in the future.


Quote:
I think the machinegunner isnt really needed with the automatic guns.. they are quite good already. Maybe make the auto-turrets a little bit in-accurate to motivate people to be machinegunner? (Still i havent played online enough to experience it well)


The turrets in auto-mode are already much more inaccurate than when manned - however, this has been increased even more for v1.1.


Quote:
- I would love the mines back for the mechanic!


He will get mines - probably not the mines, but mines

Thanks for your feedback!

Thats all sounding great. And about the high botnumber, have you tried? Maybe u can use a low polly botmodel or something, would that work? Cos i would really love to try :)

Cheers!
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
Its not the graphical slowdown, but many bots kill the CPU. The only way to get many bots would be reducing their capabilities. Think of brainless Invasion monsters...
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Originally DA2 was based around using invasion bots, after extensive work and testing, having 30+ bots, and everything else going on dropped fps to almost nothing, not matter what we did, this still happened, so it was in our best intrest to switch to PvP until we could figure out a better way to do it.
 

rich_zap

New Member
Jul 18, 2004
133
0
0
Dissapearing into the fog !
Maybe you could do what some strategy games do ? Rather than make every single unit do pathing algorithms so they can move from one side of the map to the other, only 1 or 2 units do the algorithms then the others just follow or stay in formation with them.

Perhaps you could have a commander who is as intelligent as bots now and 'dumb' bots who are just ordered to follow the nearest commander. This would get you a big increase in performance in terms of AI and perhaps decreasing the detail level on the enemies would get you a further boost.
 

FluXs

old skool
Feb 12, 2002
1,026
0
0
40
United Kingdom
we would like to give it a try.

I was hoping if we had modellers, to skin some air born enemies as well. which swoop down as well as the ground based foe.

Also a bit of CPU time can be saved if the creatures only perform melee attacks, no need to worry about drawing tracer fire etc etc. It also means you can run about without getting hit. And the enemies just stack up :)

Their goals would be to attack players firstly and second to attack the objectives... We already have team lifes in DA2 (just not enabled) So if your team ran out of lifes from people dying, you would lose or if they managed to get to the objective...

However we would need some coders to help with this, and also some modellers who have created 'creature' style player models before.
 
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FukMeHo

New Member
Nov 24, 2004
47
0
0
well the idea sounds good to me.. The bots in DA classic weren't too smart also, and that mod worked out just fine :) But ofcourse, people demand more these days, so maybe a captain bot with some slaves behind him would work better.

Like the way the medic helps, simple and works. Too bad the bot machinegunners don't man the gun, maybe for next release? I like the bot mech, he puts guns were you removed them, for you to rebuild a gun further into combat.

I noticed levithan playing on a server with 6 others, but i couldnt connect, it tried downloading a map i already have.. whats with that?

cheers

macuz
 

Helioth

Exhalted Presence
Oct 9, 2005
50
0
0
36
Berlin
helioth.deviantart.com
Tbh guys, i've played 16v16 on 4xfsaa and all the highest settings without a second of lag, so i dont really know what your going on about, mbe just increase the max size and give the server the option to change player to bot ratio ?

w/e. . . gg :p
 

FukMeHo

New Member
Nov 24, 2004
47
0
0
that explains a lot. :)

I hope the shield thing will be included, it would really help the attackers since they lose 70% of the matches.. Getting killed at spawnpoint is a bitch.

And i hope a grenadelauncher class will be introduced in the near feature :)

btw, i saw da-classic-egypt on a testserver ;) Can't wait. We need more maps.. :) Still nice for a beta though.

one more thing: I am soooooo sad about the fact DA2-DDay was lost... Nothing beats the d-day!
 

FukMeHo

New Member
Nov 24, 2004
47
0
0
That deserves some fireworks!

firework%20night%202%20148.jpg
 

Dest

DA Team
Oct 6, 2004
508
0
0
bikini bottom tbh!
me driving a turret ;) ofcourse not for real...
and kingsize aver turret anyone? :lol:
 

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