Beppo, is that a list of things that will be done properly in GB? :drool: Anyway you forgot to mention major clipping issues (try having your buddy go prone while facing a solid wooden fence, his head and weapon will cross to the other side). Also it is very hard to see distant enemies that you would have easily seen IRL or even in Arma 2.
They don't simulate proper dry/tactical reloads at all. Reloads are pretty much like BF2 (as far as I recall).
Why people like this game so much? I guess because it is a lot better than many other games. Pretty much the same reason I play Arma 2 regardless of it being pretty much a beta that will never get to release state. I too wish they would focus more on infantry and forget about vehicles and aircraft until they got it right, but then I suppose they won't have much chance of selling any copies. Some people actually log in to servers and do nothing but transport troops with a helicopter back and forth, and most missions put you in a heavy AT situation in order for the mission to actually be challenging, because like in most games 1 player is as good as many AI soldiers.
I've noticed Arma 2 doesn't really use the 4th core much but it most definitely uses 3 of my i7 cores reasonably well. It's funny it seems that due to some poor programming or something the game is very hard-drive dependent. People trying to run it from a ramdisk had great performance increases.
I wouldn't try to run this game on anything less than 8800GT and 2.5~3GHz dual core, and even then I wouldn't expect amazing graphics (but you can enjoy the gameplay). My I7-920 and HD4890 I think would've been running this on max if it wasn't for the hard-drive issues that will hopefully get fixed (some say it was fixed in Arma 1 too in one of the last patches). In fact I was running it on max until I noticed that in the large city I get stutters if I turn around too fast (which as far as I understand are actually caused by the game loading stuff from the hard drive over and over instead of letting windows cache the files).
What's really sad is, not only nobody cares about making realistic games because unrealistic games sell just fine even if they market as a "realistic game", they don't even seem to care about making good games anymore because bad games or games with critical features missing sell just fine too, so why bother making something good? After all, it will cost more, and selling it for more to make up for it will probably not be feasible no matter how good it is. Us crazy gamers might pay for that truly awesome game, at least until we realize we don't have anyone to play it with because nobody else bought it.