Ok, for ages, i had been using D3D as my renderer, and only recently just migrated to OpenGL. problem is, the following guns cover up the bar that shows thew guns you're carrying in the bottom-left hand corner.
This is the list of guns that do this:
FN FAL, G36K, G3A3, AKM, Sig 551, MP5/40, MK5K, MP5A2, Miniuzi, FAMAS.
OpenGL list:
Screenies:
This is the list of guns that do this:
FN FAL, G36K, G3A3, AKM, Sig 551, MP5/40, MK5K, MP5A2, Miniuzi, FAMAS.
OpenGL list:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=85
DetailTextures=True
UseTrilinear=False
UseS3TC=False
UseTNT=False
LODBias=0.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
Translucency=1
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=1
AlwaysMipmap=False
UsePrecache=Falze
SupportsLazyTextures=0
UseBGRATextures=True
UseAA=False
NumAASamples=0
AAFilterHint=0
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=True
SinglePassDetail=False
UseDetailAlpha=True
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=False
MaskedTextureHack=True
OneXBlending=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
RequestHighResolutionZ=True
SwapInterval=1
UseMultiDrawArrays=False
UseSSE=True
BufferClippedActorTris=False
DetailClipping=False
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaCorrectScreenshots=False
GammaOffset=0.000000
DescFlags=0
Description=
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Screenies: