OpenGL Problem

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{GD}Wolfe

{GD}Wolfe
Feb 15, 2004
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0
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Hi Everyone. I am currently running in Direct3d render mode. It Works Fine, But I always stuck to OpenGL Mode because i think it runs alot smoother. I'm not really a computer tech junkie so I'm not really sure what the problem is.
My Video Drivers are currently up to date, and directx 9b.
-----
Operating System: Microsoft Windows 98
Processor: AMD Athlon XP Processor 2400+
Data Bus Speed: 266MHz Frontside Bus
RAM Installed: 640MB PC-2100 DDR SDRAM
Video Card: Integrated 4x AGP VIA S3 Video Chipset (S3 Graphics ProSavageDDR)
Video Memory Installed: Up to 32MB of Shared Memory
-----

HERES MY CURRENT SETTINGS FOR OPENGL....

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
Translucency=True
RefreshRate=75Hz
UseTNT=False
MaxAnisotropy=False
LODBias=False
UseS3TC=True
UsePalette=True
UseMultitexture=True
AlwaysMipmap=True
UseTrilinear=False
HighDetailActors=True
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
-------

Like i said i'm not a tech junkie, but heres my Direct3d setting that seem to run ok, if it will help any.

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=False
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=True
UseTripleBuffering=False
UsePrecache=False
Use32BitTextures=False
Use32BitZBuffer=True
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=True
UseVSync=True
RefreshRate=75Hz
DescFlags=1
dwDeviceId=0
dwVendorId=0
Description=
----------------------

Heres some screen shots of what it looks like in OpenGL Mode.

Any Help Would Be GREATLY APPRISHEATED

Thank You,
~~~Wolfe
 

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Harry_C

Getting old ... and drunk
Apr 2, 2001
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Do not set UseTnt to true unless you have a Nvidia Tnt 1 or 2.
I think the problem lies with the UseS3TC.
IIRC there are hi res (S3TC format) textures in UT's 2d CD.
And none of them are used in INF.
So my guess is you are asking INF/UT engine to use those textures.
Hence the look of some of your screenshots.
 

Harry_C

Getting old ... and drunk
Apr 2, 2001
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Opengl works great with ut.
There are numerous threads by Fieldmedic and others to setup opengl properly for ut.
You may as well check a third party opengl renderer by Chris Donhal.
HERE
 

zeep

:(
Feb 16, 2001
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It seems from those pictures that the opengl driver is missing some stuff.

Have you installed via hyperion ( 4in1 ) drivers?

Maybe your videodrivers need updating. The S3 Prosavage chipset on your mobo.
Now i'm not sure what drivers to downl because there seem to be many different prosavage on board chipsets out there on viaarena. I was looking at this list, you may want to have a look there.

Directx needs a reinstall maybe?

anyway, good luck.
 

{GD}Wolfe

{GD}Wolfe
Feb 15, 2004
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Thank you :)

I got it! Crowez, i went to that site and checked it out. Well {GD}NTKB was helping me out before i made a post in the forums. he told me the EXACT site the you told me. I downloaded it but, I dont know what was up with me that day; but i wound in installing the SDK drivers instead of the OpenGL driver. Go figure. But I went back to the site and got the correct driver, and it works sweet! i onlt have a couple of thing to work out. I dont see bullet holes or explosion marks, although the show decals is set to true. theres a few other minor things too. heres a sshot.

Thanks Again,
~~~Wolfe
 

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FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
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Doesnt the S3 cards use the S3 Metal render for best quality/performances ?
I dont know if OpenGL/Direct3D/Software is better than Metal for the S3 cards , as i never used any card like this.

Have you tried to choose the Metal render instead of D3D/OGL/Software ?

The screenshots in the first posts remind me a lot of quake 3 when you set the variable " r_picmip " to a high number.
 
Last edited:

Crowze

Bird Brain
Feb 6, 2002
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www.dan-roberts.co.uk
Decals are some of the first things to be reomved if your framerate is below the minimum desired framerate. Try setting it to something lower, although you'll probably prefer a greater framerate over decals with that video chipset.
 

fist_mlrs

that other guy
Jan 4, 2001
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Zittau, Germany
www.fistmlrs.com
GMC-Wolfe said:
I got it! Crowez, i went to that site and checked it out. Well {GD}NTKB was helping me out before i made a post in the forums. he told me the EXACT site the you told me. I downloaded it but, I dont know what was up with me that day; but i wound in installing the SDK drivers instead of the OpenGL driver. Go figure. But I went back to the site and got the correct driver, and it works sweet! i onlt have a couple of thing to work out. I dont see bullet holes or explosion marks, although the show decals is set to true. theres a few other minor things too. heres a sshot.

Thanks Again,
~~~Wolfe

your renderer isn't filtering any textures in this shots, they are displayed in software mode. i have the same problem when playing at my notebook using direct 3d. chris' opengl gives me the white textures problem you encountered as well.