Hi Everyone. I am currently running in Direct3d render mode. It Works Fine, But I always stuck to OpenGL Mode because i think it runs alot smoother. I'm not really a computer tech junkie so I'm not really sure what the problem is.
My Video Drivers are currently up to date, and directx 9b.
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Operating System: Microsoft Windows 98
Processor: AMD Athlon XP Processor 2400+
Data Bus Speed: 266MHz Frontside Bus
RAM Installed: 640MB PC-2100 DDR SDRAM
Video Card: Integrated 4x AGP VIA S3 Video Chipset (S3 Graphics ProSavageDDR)
Video Memory Installed: Up to 32MB of Shared Memory
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HERES MY CURRENT SETTINGS FOR OPENGL....
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
Translucency=True
RefreshRate=75Hz
UseTNT=False
MaxAnisotropy=False
LODBias=False
UseS3TC=True
UsePalette=True
UseMultitexture=True
AlwaysMipmap=True
UseTrilinear=False
HighDetailActors=True
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
-------
Like i said i'm not a tech junkie, but heres my Direct3d setting that seem to run ok, if it will help any.
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=False
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=True
UseTripleBuffering=False
UsePrecache=False
Use32BitTextures=False
Use32BitZBuffer=True
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=True
UseVSync=True
RefreshRate=75Hz
DescFlags=1
dwDeviceId=0
dwVendorId=0
Description=
----------------------
Heres some screen shots of what it looks like in OpenGL Mode.
Any Help Would Be GREATLY APPRISHEATED
Thank You,
~~~Wolfe
My Video Drivers are currently up to date, and directx 9b.
-----
Operating System: Microsoft Windows 98
Processor: AMD Athlon XP Processor 2400+
Data Bus Speed: 266MHz Frontside Bus
RAM Installed: 640MB PC-2100 DDR SDRAM
Video Card: Integrated 4x AGP VIA S3 Video Chipset (S3 Graphics ProSavageDDR)
Video Memory Installed: Up to 32MB of Shared Memory
-----
HERES MY CURRENT SETTINGS FOR OPENGL....
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
Translucency=True
RefreshRate=75Hz
UseTNT=False
MaxAnisotropy=False
LODBias=False
UseS3TC=True
UsePalette=True
UseMultitexture=True
AlwaysMipmap=True
UseTrilinear=False
HighDetailActors=True
Coronas=False
ShinySurfaces=False
VolumetricLighting=False
-------
Like i said i'm not a tech junkie, but heres my Direct3d setting that seem to run ok, if it will help any.
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=False
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=True
UseTripleBuffering=False
UsePrecache=False
Use32BitTextures=False
Use32BitZBuffer=True
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=True
UseVSync=True
RefreshRate=75Hz
DescFlags=1
dwDeviceId=0
dwVendorId=0
Description=
----------------------
Heres some screen shots of what it looks like in OpenGL Mode.
Any Help Would Be GREATLY APPRISHEATED
Thank You,
~~~Wolfe