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Apr 2, 2001
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Some said they wouldn't even know how to get evidence. I just want to share the basic stuff anyone can perform easily himself.

demorec demoname
stopdemo

This will record a demo.

Now when replaying with
demoplay demoname?3rdperson

You will replay the demo. Pressing fire lets you switch between all players (even opposite team) and freeghost (even when it was disabled serversided).

Unfortunately the F1 function will only work without the ?3rdperson addition, when you can't switch the view anymore.

The damn "gun won't shoot" bug will occur every now and then but you can get rid of it by weapon switching. When seriously playing you should check at roundstart wether you can shoot - occurance lateron is unlikely.

If somebody believes he found something he should turn to us, we can provide an old nasty TO hack (that is fully detected by UTDC) to analyze more deeper.
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That said I hope people stop making public accusations and start collecting evidence instead

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@ Coders:

Some things would be really nice to have:

1.) fixed "gun won't shot bug" and fixed serversided demo (IIRC doesn't work at all atm)
2.) giving spectators the exact same view as the player, including gunmodell and recording it into the demo
 
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UN17

Taijutsu Specialist
Dec 7, 2003
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I'm more interested in the Demo engine you used to playback your demos in slow mo. What's that thing called?
 

Harper [Jgkdo]

New Member
Feb 8, 2004
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Here is a pattern or at least some hints how to prevent the "no shoot" bug from occuring:
- don't perform any actions that would normally prevent firing (running, jumping, swimming, moving prone)
- if you perform any of these actions cycle weapons afterwards
- DON'T use a sniper weapon, those will definitly not work (because they are normally in chest mode and non shootable)
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
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@ Neabit/Nukeproof:

I tried registering on your Forums but everything is in a foreign language and even after I registered (by guessing) I can't get into your INF forums. Then my head exploded.

I need some help using the Demorec mod. I installed it and it works perfectly for UT. But I can't access it in INF because INF doesn't have a "Tools" menu. If I make a demorec in INF and play it by "demoplay test" INF crashes. If I open UT and try to play the demorec (after adding all of INF's resources to the UT .ini) I get a "UMenu mismatch" error. How do I use the advanced demorec mod in INF? Please help!
 

Neabit

New Member
Oct 10, 2004
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Have you change DemoRecordingDevice to udemo.uDemoDriver in the infiltration.ini?

I make it exactly the same demorec in infiltration with changed DemoRecordingDevice. Then i change to ut (with spezial ini to load infiltrationfiles) to watch the demo.

My DEMORECUnrealTournament.ini
Code:
[Engine.Engine]
DemoRecordingDevice=udemo.uDemoDriver

[Core.System]
Paths=../Infiltration/System/*.u
Paths=../Infiltration/Maps/*.u
Paths=../Infiltration/Maps/*.unr
Paths=../Infiltration/Maps/*.utx
Paths=../Infiltration/Textures/*.utx
Paths=../Infiltration/Textures/Camos/*.utx
Paths=../Infiltration/Sounds/*.uax
Paths=../Infiltration/Music/*.umx
Paths=../Infiltration/Maps/DesertStorm/System/*.u
Paths=../Infiltration/Maps/DesertStorm/Maps/*.u
Paths=../Infiltration/Maps/DesertStorm/Maps/*.unr
Paths=../Infiltration/Maps/DesertStorm/Maps/*.utx
Paths=../Infiltration/Maps/DesertStorm/Textures/*.utx
Paths=../Infiltration/Maps/DesertStorm/Sounds/*.uax
Paths=../Infiltration/Maps/DesertStorm/Music/*.umx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
It is important to load first infiltration files and then the utfiles, otherwise ut load the false UMenu.u, UWindow.u
 
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UN17

Taijutsu Specialist
Dec 7, 2003
675
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16
Bingo! That's the trick. Loading the INF files before UT files. Mine were loaded after. Thanks! Non habla deutsch monsieur!