Heeeeeeeer's HOMie!
Here's where I look on DM-OfficeTowerStairs2 to see the HOM. Make sure you look in the bigger stairway, standing above the 3rd floor, looking down towards the 2nd floor door. (See picture at end of message)
I'm not an intersect/deintersect expert at all - I barely understand all the issues. My general rule-of-thumb 99% of the time, is to always intersect the builder brush before subtracting "touching geometry"; and to always de-intersect the builder brush before adding "touching" geometry.
For example, when I subtract a door or hallway between two non-touching rooms, I typically make the brush WIDER than the opening, and when I intersect the builder brush, it instantly shrinks-to-fit the opening to be a perfect door, all nicely aligned exactly to the grid.
So, for DM-OfficeTowerStairs2, the staircase is all an added solid. So, just after I positioned a staircase builder brush inside the stairwell, I would de-intersect it. This in my mind, "glues" the brush to all the adjoining walls/surfaces. I believe this also helps remove surfaces on the staircase that will become unseeable (surfaces between the stairwell and staircase that are in direct contact). AFAIK, there is absolutely no need at all to de-intersect something that is not contacting anything else (floating).
As I mentioned, I don't know this stuff very well, so when it comes to adding SEMI-SOLIDS, this is where my mind goes all fuzzy.
I don't know if the staircase, if a semi-solid, should touch or not touch the stairwell, nor do I know if it should be de-intersected or not.
In my next post, I've attached a THIRD MAP, DM-OfficeTowerStairs3. In this new map, I've done the stairwell and stairs all over again, but this time, the stairwell is SLIGHTLY bigger than the staircase, and the staircase has been added as a SEMI-SOLID instead of a SOLID. Also, the staircase was NOT de-intersected, and the staircase does not touch anything - it is free floating.
So far, the third test map does NOT have any BSP holes or HOMs that I've found. Probably because now that the staircase is a semi-solid, it's no longer cutting the BSP up to shreds. I don't know if I could make the semi-solid staircase touch the walls or not, I'll let someone with more experience answer that!
At least this map is working.
Oh, ignore the water zone - I was testing something, and I just left it in the map for fun.
BB.