Other Occupant 17 is nearly finished.. (pics)

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Median12

Mapper
Sep 18, 2012
133
3
18
Usa
meettomy.site
Hi, I have been working on Occupant 17 for 4-5 years now and because of time/family/work and other setbacks it's nearly finished (I had hoped to of beta-tested it last summer but no time :( ) !!

I re-did a few levels because the lighting/fog looked bad on various machines and re-textured the Assault-rifle (pics) and the ShieldGun but in some levels they are missing due to the way the game runs. I used various different NPC's for the game and also changed some due to the storyline because halfway through I tore up the original story and re-wrote it :)

Here's some pictures of final levels: (in-game shots)

I hope the game will be beta-tested by June 2017 and released online about September.

--------------------------------------------

Level: Annoyance

You land on Gustav, a large station occupied by Cyber-sentients who took control after Llandri closed it. A medium outside area which is hard to fathom and keep your health... Inside you travel down into the depths of a large facility only to be confronted by very skilled Cyber-sentients. Your goal is to find a means to travel lower into the level and quest for the 'Domix Cube' ..







---------------------------------------------

Level: Allowance

Whilst deep underground in another facility you have to navigate towards the hanger area where you enter a interstellar ship building facility.







---------------------------------------------

Level: Generator101

A very hard level .. almost a Boss level .. You'll spend ages in here, swearing :)





---------------------------------------------

I left the NPC's out but you can see the weapon which is your main gun (CxT-MP7, purple sight). I will credit whoever I used as weapons/mod's/whatever in the readme. When I used (I don't know which) certain files off of Fileplanet or others. I have emailed them for use but most haven't emailed me back so I used them anyway. (check the readme when it's finished)

I have re-textured most of the original StaticMeshes through-out the game if you wondered. My Texture files are classed as "Cyrsss" as I am CyrsssDog from a long time ago....When nalicity was alive.. Some I used are oldschool textures like Sgirl and such. (included in the zip when released)
 
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*mGm*Lizard

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Jul 8, 2015
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Hi, I have been working on Occupant 17 for 4-5 years now and because of time/family/work and other setbacks it's nearly finished (I had hoped to of beta-tested it last summer but no time :( ) !!

I re-did a few levels because the lighting/fog looked bad on various machines and re-textured the Assault-rifle (pics) and the ShieldGun but in some levels they are missing due to the way the game runs. I used various different NPC's for the game and also changed some due to the storyline because halfway through I tore up the original story and re-wrote it :)

Here's some pictures of final levels: (in-game shots)

I hope the game will be beta-tested by June 2017 and released online about September.

--------------------------------------------

Level: Annoyance

You land on Gustav, a large station occupied by Cyber-sentients who took control after Llandri closed it. A medium outside area which is hard to fathom and keep your health... Inside you travel down into the depths of a large facility only to be confronted by very skilled Cyber-sentients. Your goal is to find a means to travel lower into the level and quest for the 'Domix Cube' ..







---------------------------------------------

Level: Allowance

Whilst deep underground in another facility you have to navigate towards the hanger area where you enter a interstellar ship building facility.







---------------------------------------------

Level: Generator101

A very hard level .. almost a Boss level .. You'll spend ages in here, swearing :)





---------------------------------------------

I left the NPC's out but you can see the weapon which is your main gun (CxT-MP7, purple sight). I will credit whoever I used as weapons/mod's/whatever in the readme. When I used (I don't know which) certain files off of Fileplanet or others. I have emailed them for use but most haven't emailed me back so I used them anyway. (check the readme when it's finished)

I have re-textured most of the original StaticMeshes through-out the game if you wondered. My Texture files are classed as "Cyrsss" as I am CyrsssDog from a long time ago....When nalicity was alive.. Some I used are oldschool textures like Sgirl and such. (included in the zip when released)
Will you please include the resource files and source code with the release of your mod?
 

Median12

Mapper
Sep 18, 2012
133
3
18
Usa
meettomy.site
All files will be included in the .zip file eventually, (the .uc files etc..)

The AR texture is a shinyblack but on the pics you cannot appreciate that... It looks lovely during the gameplay. I had removed the ShieldGun originally but kept it because it's good to deflect NPC's rounds sometimes (also re-textured).
 
Last edited:

Median12

Mapper
Sep 18, 2012
133
3
18
Usa
meettomy.site
Luckily Meowcat gave me some Rock StaticMeshes from UT3....thanks mate!

I used them in this UT2k4 Mod, they so fit well even if I re-textured them.

I LOVED the pointy rocks too much!

I only Map and not use Maya or such....nice ppl are out there to help x