Hi, I have been working on Occupant 17 for 4-5 years now and because of time/family/work and other setbacks it's nearly finished (I had hoped to of beta-tested it last summer but no time ) !!
I re-did a few levels because the lighting/fog looked bad on various machines and re-textured the Assault-rifle (pics) and the ShieldGun but in some levels they are missing due to the way the game runs. I used various different NPC's for the game and also changed some due to the storyline because halfway through I tore up the original story and re-wrote it
Here's some pictures of final levels: (in-game shots)
I hope the game will be beta-tested by June 2017 and released online about September.
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Level: Annoyance
You land on Gustav, a large station occupied by Cyber-sentients who took control after Llandri closed it. A medium outside area which is hard to fathom and keep your health... Inside you travel down into the depths of a large facility only to be confronted by very skilled Cyber-sentients. Your goal is to find a means to travel lower into the level and quest for the 'Domix Cube' ..
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Level: Allowance
Whilst deep underground in another facility you have to navigate towards the hanger area where you enter a interstellar ship building facility.
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Level: Generator101
A very hard level .. almost a Boss level .. You'll spend ages in here, swearing
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I left the NPC's out but you can see the weapon which is your main gun (CxT-MP7, purple sight). I will credit whoever I used as weapons/mod's/whatever in the readme. When I used (I don't know which) certain files off of Fileplanet or others. I have emailed them for use but most haven't emailed me back so I used them anyway. (check the readme when it's finished)
I have re-textured most of the original StaticMeshes through-out the game if you wondered. My Texture files are classed as "Cyrsss" as I am CyrsssDog from a long time ago....When nalicity was alive.. Some I used are oldschool textures like Sgirl and such. (included in the zip when released)
I re-did a few levels because the lighting/fog looked bad on various machines and re-textured the Assault-rifle (pics) and the ShieldGun but in some levels they are missing due to the way the game runs. I used various different NPC's for the game and also changed some due to the storyline because halfway through I tore up the original story and re-wrote it
Here's some pictures of final levels: (in-game shots)
I hope the game will be beta-tested by June 2017 and released online about September.
--------------------------------------------
Level: Annoyance
You land on Gustav, a large station occupied by Cyber-sentients who took control after Llandri closed it. A medium outside area which is hard to fathom and keep your health... Inside you travel down into the depths of a large facility only to be confronted by very skilled Cyber-sentients. Your goal is to find a means to travel lower into the level and quest for the 'Domix Cube' ..
---------------------------------------------
Level: Allowance
Whilst deep underground in another facility you have to navigate towards the hanger area where you enter a interstellar ship building facility.
---------------------------------------------
Level: Generator101
A very hard level .. almost a Boss level .. You'll spend ages in here, swearing
---------------------------------------------
I left the NPC's out but you can see the weapon which is your main gun (CxT-MP7, purple sight). I will credit whoever I used as weapons/mod's/whatever in the readme. When I used (I don't know which) certain files off of Fileplanet or others. I have emailed them for use but most haven't emailed me back so I used them anyway. (check the readme when it's finished)
I have re-textured most of the original StaticMeshes through-out the game if you wondered. My Texture files are classed as "Cyrsss" as I am CyrsssDog from a long time ago....When nalicity was alive.. Some I used are oldschool textures like Sgirl and such. (included in the zip when released)
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