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Other Occupant 17 is nearly finished.. (pics)

Discussion in 'Content Releases' started by Median12, Jan 27, 2017.

  1. Median12

    Median12 Mapper

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    Hi, I have been working on Occupant 17 for 4-5 years now and because of time/family/work and other setbacks it's nearly finished (I had hoped to of beta-tested it last summer but no time :( ) !!

    I re-did a few levels because the lighting/fog looked bad on various machines and re-textured the Assault-rifle (pics) and the ShieldGun but in some levels they are missing due to the way the game runs. I used various different NPC's for the game and also changed some due to the storyline because halfway through I tore up the original story and re-wrote it :)

    Here's some pictures of final levels: (in-game shots)

    I hope the game will be beta-tested by June 2017 and released online about September.

    --------------------------------------------

    Level: Annoyance

    You land on Gustav, a large station occupied by Cyber-sentients who took control after Llandri closed it. A medium outside area which is hard to fathom and keep your health... Inside you travel down into the depths of a large facility only to be confronted by very skilled Cyber-sentients. Your goal is to find a means to travel lower into the level and quest for the 'Domix Cube' ..

    [​IMG]

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    ---------------------------------------------

    Level: Allowance

    Whilst deep underground in another facility you have to navigate towards the hanger area where you enter a interstellar ship building facility.

    [​IMG]

    [​IMG]

    [​IMG]

    ---------------------------------------------

    Level: Generator101

    A very hard level .. almost a Boss level .. You'll spend ages in here, swearing :)

    [​IMG]

    [​IMG]

    ---------------------------------------------

    I left the NPC's out but you can see the weapon which is your main gun (CxT-MP7, purple sight). I will credit whoever I used as weapons/mod's/whatever in the readme. When I used (I don't know which) certain files off of Fileplanet or others. I have emailed them for use but most haven't emailed me back so I used them anyway. (check the readme when it's finished)

    I have re-textured most of the original StaticMeshes through-out the game if you wondered. My Texture files are classed as "Cyrsss" as I am CyrsssDog from a long time ago....When nalicity was alive.. Some I used are oldschool textures like Sgirl and such. (included in the zip when released)
     
    Last edited: Jan 27, 2017
    *mGm*Lizard likes this.
  2. Hellkeeper

    Hellkeeper Soulless Automaton

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    Looks nice, very atmospheric. The new texture for the AR is weird though.
     
  3. *mGm*Lizard

    *mGm*Lizard New Member

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    Will you please include the resource files and source code with the release of your mod?
     
  4. Median12

    Median12 Mapper

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    All files will be included in the .zip file eventually, (the .uc files etc..)

    The AR texture is a shinyblack but on the pics you cannot appreciate that... It looks lovely during the gameplay. I had removed the ShieldGun originally but kept it because it's good to deflect NPC's rounds sometimes (also re-textured).
     
    Last edited: Feb 22, 2017
  5. Median12

    Median12 Mapper

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    Luckily Meowcat gave me some Rock StaticMeshes from UT3....thanks mate!

    I used them in this UT2k4 Mod, they so fit well even if I re-textured them.

    I LOVED the pointy rocks too much!

    I only Map and not use Maya or such....nice ppl are out there to help x
     

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