That was where I first checked, but didn't get very far initially. I think if you hadn't suggested it, I probably wouldn't have checked there again, but this time I got as far as finding a bit of code or script I may need to use. I haven't the foggiest of where to use it, though.
Here's what the info states at UDN:
The animation code (UnSkeletalMesh.cpp) checks for a notify in each frame for each sequence (in case of skeletal blended animation). If you want to disable a notify, a native function is provided; EnableChannelNotify() (this is pretty useful for instances of blended animation where you may not want the notify to be called). Each AnimNotify_* object has a Notify() function, this is where the magic is done. Each type just overrides this to add its unique functionality.
EnableChannelNotify() is what I need to use, apparently, but what do I do with this? Yet another section states this:
native final function EnableChannelNotify ( int Channel, int Switch )
This function enables and disables animation notifies for the given Channel. This includes AnimEnd events as well as AnimNotifies. If Switch is "0", the given channel will no longer process notifies and AnimEnd will no longer be called. If Switch is "1" the given channel will process notifies again.
Seems like both are used in different sections. Other than both of those 'hints' I couldn't find anything. Do you know where I need to use this, and how? (or if these bits of code are even relavent to my situation?