Noob vs vet...Balance...Respect

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Stoneblind

/\°§pèçtré
Mar 18, 2004
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www.clanalpha.net
Thoughts.

Obviously, as most of us are aware of, a lot of negativity has been surrounding the gunner class and their power; just thought I should stop by and post my thoughts on the topic at hand. The first class I have ever played in U2XMP was the gunner, and throughout the first of my days to the last of my days as a U2XMP player, I have spent a great deal of time playing each class, and I feel safe to say that I have become equally deadly and effective in each of them, so hopefully my thoughts are as unbiased as possible. Change can be a trip sometimes, and UTXMP came with a handful of them.

With all due respect and appreciation for Free Monkey, I sometimes believe that they laid their hands on something they should have left alone: class balance, which I felt was the essence of XMP; I believe in the "If it ain't broke, don't fix it" philosophy, however, we all know that this is just not the full product, and future changes are coming.

Fighting a Gunner

I tend to have an easier time taking down a gunner as a ranger, to be honest. The reason being is that I can still use my speed to be more evasive and get at a safer distance, and pump two sniper rounds right into him, or a series of less powerful pistol shots. When I am caught in a situation where a gunner is close to me, I of course expect to get wiped out easily if I stay close, but in this game, it seems like I have to be at almost twice the distance away from a rocket explosion to get minimal or no splash damage at all. I sprint dodge plus boost and everything at the best of my ability; something just feels ackward; it could be speed, but damage is what seems to come to my mind first.

Whenever I am a technician, which I primarily am in this game, I am geared with spread weapons, which pack a hard punch when you are closer to your opponent, so in order to take a gunner out faster, I need to be closer, and with those gunner rockets, it seems to be far harder to take a gunner out than it used to be in U2XMP, because I am slower and more exposed to the splash damage, whereas I am faster and further away as a ranger. Since the shotgun has been, or seems to be, modified and reduced, I have to pump even more accurate and even closer shots into the gunner, and with what seems to be that larger splash damage, it just gets too tough when fighting a more skilled gunner.

I never got the chance to thoroughly play as a gunner and get myself acquainted with them and their modifications in combat, but I have certainly taken out several skilled gunners numerously using the other two classes, and to me, they are "different" in terms of power; it is no big deal since I am an adapting veteran, but in the case of less experienced players, this can be a bigger deal.

Conclusion

Perhaps these new changes have made a shift and drawn a finer line in the roles and limitations of the classes; maybe we are just too used to having that deathmatch feeling in us and expect fighting to be more equal, where in this game, we have that clash to where it is not supposed to be equal. It has bothered a lot of us and has made some heated discussions, but since this is a beta after all, expect some changes to be made in the near future. The more we discuss, the more Free Monkey will see, so hopefully everything will level out into a comfortable feeling of equilibrium in the future. :p
 
Last edited:
Mar 6, 2004
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I find using sniper rifle easy most of the time even with faded out crosshairs...i usually have no problems with it and i'm ranger about 90% of the time (under the name FlyingFist or [SG-1]O'Neill ) with...omg good ping for once :eek: ...but i havn't been playing much since i bought everquest 2 :D
 

FurociousFa

Banned
Apr 1, 2004
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vD_Xaero *cough* look who you're playing with.

phatazz, do you really believe their is a current balance? Honestly?
 

PhatAzz

Phat n Pnunky Phreaky Phunny Phull
Sep 15, 2004
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FurociousFa said:
vD_Xaero *cough* look who you're playing with.

phatazz, do you really believe their is a current balance? Honestly?

I said that after the headshot and tweaks are implemented there will be a burn in period to see if there is or is not balance, but you can't say one way or the other at this time. Right now the game is buggy and you just have to learn to play with what's going on.

There will be a balance - and an acceptable I presume after all of the fixes and tweaks are implented. That balance won't be the same as u2xmp, but it doesn't mean its worse or better just different.

As a lot of people saying it will just equate to adapt or die philosophy.