G.Lecter said:Remember 56k still exists...
But someone on 56k wouldn't be playing online would they?
So they wouldn't need a patch.
Also theres no excuse with programs like Getright and Gozilla out there. Not to mention bittorrents.
G.Lecter said:Remember 56k still exists...
You know what a patch is, right? It's supposed to fix errors and get some balance tweaks. Offline players need that just as much as online ones.Mr.Magnetichead said:But someone on 56k wouldn't be playing online would they?
So they wouldn't need a patch.
Also theres no excuse with programs like Getright and Gozilla out there. Not to mention bittorrents.
Taleweaver said:You know what a patch is, right? It's supposed to fix errors and get some balance tweaks. Offline players need that just as much as online ones.
I don't get what you're saying. Lots of the patches upgrade the bot AI as well to better simulate the online environment. By your logic, you can just as well say that Epic should toss their entire bot AI out of the window, 'cause the offline players "don't need" to have a balanced gameMr.Magnetichead said:Not really.
If you're never going to play against anything but bots why would you need balancing issues?
Taleweaver said:I don't get what you're saying. Lots of the patches upgrade the bot AI as well to better simulate the online environment. By your logic, you can just as well say that Epic should toss their entire bot AI out of the window, 'cause the offline players "don't need" to have a balanced game![]()
But that's beside the issue. The majority of the UT2004 players still play offline, which indicates lots of these have no connection, or a bad one -> they really benefit from a smaller download
Can only name 3 that I know of...feel free to ignore the fact these are the only games I've played long enough to realise the differences between patches...Mr.Magnetichead said:Name me 5 games that have had patches that effect bot AI to a noticable level.
I've been playing games on my PC for 9 years now and on consoles for 17.
I have NEVER played a game out of the box that was so unbalanced or had such bad AI that it needed a patch to be playable.
Patches are made for online players. If they were not you could buy them on disk.
Good point, and well taken care off. Or didn't you know many game magazines deliver CD's with patches?Mr.Magnetichead said:Patches are made for online players. If they were not you could buy them on disk.
Taleweaver said:Can only name 3 that I know of...feel free to ignore the fact these are the only games I've played long enough to realise the differences between patches...
UT99: after quite some patches I had the feeling of "hey, since when do bots do X?" The most obvious one was the pressure chamber in DM-pressure. After a certain patch, the bots all started pushing those damn switches when you were inside
UT2004: bots had improved AI in just about every patch, mainly for onslaught. I think just about every offline onslaught player can confirm this
Red alert 2: once again, various AI improvements. It's still not even near human quality, but that's a different matter...
I know for a fact that at least UT2003 and starcraft made noticeable AI improvements during their patches (prob. the warcraft series as well), but I haven't experienced these myself.
As for you...I don't since when console games can be patched, but you can be damn sure it's not 17 years. I also like to point out that not all game companies improve their AI code in patches. Just that Epic does it, which is the issue here.
And just where did I made the assumption that AI was ever so bad it was unplayable without patches?When I said 'improved' I actually meant...improved (omg! the simplicity).
Good point, and well taken care off. Or didn't you know many game magazines deliver CD's with patches?
Jeez, dude. Forget I ever mentioned it. You have your point of view, I have a different one. This isn't a discussion for the patch+bonus pack in one anymore, but a discussion to keep the discussion going. Sorry, but this is pointless hair-splitting (my prev post as well, I admit that), and it's not going anywhere.Mr.Magnetichead said:UT99: The bots have always pressed the switch. I was killed by a bot on that map in the pressure chamber the first day the game was out.
UT2004: What improvments. Be specific.
Red Alert 2: Not really bots now is it.
I didn't claim that console games have been patched for 17 years. :bulb:
[IsP]KaRnAgE said:Seriously, down with bonus packs. I'm not saying down with free new content though. I'm just saying there is a better way of delivering it. How? Take a look at good ol' Counter-Strike. New maps and stuff are released through patches, that all players HAVE to downloaded. This means that all servers WILL have that content, and all players to. If you do not think this method is a good one then you are just being a straight up CS basher.
Bonus packs are a thing of the past and only prove to be an annoyance imho. I hated having to look for servers that were running ECE because alot had a bad habit of not putting it in their title. After ECE was released I didn't want to play on servers that didn't have it, but since it wasn't a mandatory update, alot of servers (at the time, I don't know how it is recently) didn't bother installing.
So rather than waiting until they have 200mb of new stuff, why not slowly feed us new content (a map or two here, a model or two there) over time? This ensures everyone has the same content and can play on any server not running custom content.
What about people with 56k? What about them!? 56kers don't play CS then? CS has WAAAAAAAY more players than any of the older UTs did, and it seems to manage just fine pushing maps through in patches rather than bonus packs.
Note: I am not saying UT should have a STEAM-like service. I am just saying new content should be pushed in PATCHES and not in seperate bonus packs that people don't have to download.