No decals not replicated on clients durring LAN play

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
0
0
54
Algiers, Algeria
This occures both on dedicated and not dedicated, the host see decals (bullet puffs and smoke) but client don't.

We have the same problem with speech and orders, only the host can send speech and orders... even when you press the quick menu key, speech and order menus are empty.

What's the problem?
 

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
0
0
54
Algiers, Algeria
geogob said:
what mutators are running?

I am very surprised you have the same problem with listen servers and dedicated servers. And of course, the second part of your message doesn't apply to dedicated servers.

Even whith no mutators the problem is still the same, and the speech and orders problem DOES also aplies to dedicated servers, as no one can send orders... the list is simply empty. We don't have this problem with Unreal Tournament on which Infiltration is installed.
 

geogob

Koohii o nomimasu ka?
EN: For the speech problem (no orders) I think i found your issue.
You are using a voice from a voicepack that is not on your server or in the server packages.

--

FR: Pour le problème avec le speech (pas d'ordres dans le menu), je crois que j'ai trouvé le problème.
Ton setting d'INF (coté client) utilise probablement une voix d'un voicepack qui n'est pas sur le serveur ou qui n'est pas dans les serverpackages. Voilà.
 
Last edited:

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
0
0
54
Algiers, Algeria
Thank you for the tip, I must check it in our next LAN play.

Et pour les INIs tu me les envois? Je voudrais bien comparer afin de m'orienter sur le probleme des decals...
 

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
0
0
54
Algiers, Algeria
Yes, the problem is caused by comunity voice pack which wasn't in ServerPackages, now it works well anyways... Thanx for ur help. And for decals, I was wrong... we can see them when running dedicated but not on listen!
Is there any mean of speeding up a dedicated server? We get a relatively high ping and frequent timeouts in large maps when playing on dedicated.
 
Apr 2, 2001
1,219
0
0
Frankfurt/ Germany
Visit site
No, Windows is naitive, Linux is just an - obviously less efficient port.

All servers running Linux (JgKdo, FOOL, n1) can host significantly less players/smaller maps than the windows servers (Odie, Shan, 121st) with similar hardware.

The current DTAS setup for INFGermany (although nothing else runs on the machine: no TS, no forum, no webside, no other game, no file redirect, no email client) can't run any of the BP maps (except for Tusacany night) and several of the 2.9 maps (Bordertown, Ruins - not even Kososvo or Macedonia) on an Athlon XP 3000 (+1 Gig Ram) with a humble playerlimit of 14 (unless you accept a pingrise of 150 for everybody once server is full) - which is a real shame looking at maps like Bocage, The Raid, Pueblo or Dullrocks II. Ancient map Remagen caused a tickrate drop from 25 (=CPU Power sufficient) to 13 with 10 Players on the server... which is unplayable and means you'd need twice the CPU power.

I searched the web and I ran in to a few post that confirmed exactly that (for original UT and TO - rule of the thumb: windows = 4 players more can be handled) but I couldn't find any real benchmarks Linux vs. Windows. We already considered migrating or trying to gain performance with custom kernel but it's lots of work and means quites some downtime....
 
Last edited: