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No decals not replicated on clients durring LAN play

Discussion in 'Troubleshooting' started by Conglomera, Oct 14, 2005.

  1. Conglomera

    Conglomera Proud Toilet Cleaner

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    This occures both on dedicated and not dedicated, the host see decals (bullet puffs and smoke) but client don't.

    We have the same problem with speech and orders, only the host can send speech and orders... even when you press the quick menu key, speech and order menus are empty.

    What's the problem?
     
  2. geogob

    geogob Koohii o nomimasu ka?

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    what mutators are running?

    I am very surprised you have the same problem with listen servers and dedicated servers. And of course, the second part of your message doesn't apply to dedicated servers.
     
  3. Conglomera

    Conglomera Proud Toilet Cleaner

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    Even whith no mutators the problem is still the same, and the speech and orders problem DOES also aplies to dedicated servers, as no one can send orders... the list is simply empty. We don't have this problem with Unreal Tournament on which Infiltration is installed.
     
  4. geogob

    geogob Koohii o nomimasu ka?

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    EN: For the speech problem (no orders) I think i found your issue.
    You are using a voice from a voicepack that is not on your server or in the server packages.

    --

    FR: Pour le problème avec le speech (pas d'ordres dans le menu), je crois que j'ai trouvé le problème.
    Ton setting d'INF (coté client) utilise probablement une voix d'un voicepack qui n'est pas sur le serveur ou qui n'est pas dans les serverpackages. Voilà.
     
    Last edited: Oct 16, 2005
  5. Conglomera

    Conglomera Proud Toilet Cleaner

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    Thank you for the tip, I must check it in our next LAN play.

    Et pour les INIs tu me les envois? Je voudrais bien comparer afin de m'orienter sur le probleme des decals...
     
  6. geogob

    geogob Koohii o nomimasu ka?

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    Oui, J'ai pas eu le temps de passer au travers. j'ai peu de temps en fin de semaine et j'essai de règler un gros bug avec le night vision pour faire un beta public asap.
     
  7. Conglomera

    Conglomera Proud Toilet Cleaner

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    Yes, the problem is caused by comunity voice pack which wasn't in ServerPackages, now it works well anyways... Thanx for ur help. And for decals, I was wrong... we can see them when running dedicated but not on listen!
    Is there any mean of speeding up a dedicated server? We get a relatively high ping and frequent timeouts in large maps when playing on dedicated.
     
  8. Crowze

    Crowze Bird Brain

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    Inf servers are generally very CPU-intensive, there's not a lot you can do other than upgrade. Turning off all stat logging might help.
     
  9. Nukeproof

    Nukeproof n1

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    And using Windows instead of Linux does help perfomance significantly...
     
  10. geogob

    geogob Koohii o nomimasu ka?

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    you surely mean linux instead of windows...
     
  11. Nukeproof

    Nukeproof n1

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    No, Windows is naitive, Linux is just an - obviously less efficient port.

    All servers running Linux (JgKdo, FOOL, n1) can host significantly less players/smaller maps than the windows servers (Odie, Shan, 121st) with similar hardware.

    The current DTAS setup for INFGermany (although nothing else runs on the machine: no TS, no forum, no webside, no other game, no file redirect, no email client) can't run any of the BP maps (except for Tusacany night) and several of the 2.9 maps (Bordertown, Ruins - not even Kososvo or Macedonia) on an Athlon XP 3000 (+1 Gig Ram) with a humble playerlimit of 14 (unless you accept a pingrise of 150 for everybody once server is full) - which is a real shame looking at maps like Bocage, The Raid, Pueblo or Dullrocks II. Ancient map Remagen caused a tickrate drop from 25 (=CPU Power sufficient) to 13 with 10 Players on the server... which is unplayable and means you'd need twice the CPU power.

    I searched the web and I ran in to a few post that confirmed exactly that (for original UT and TO - rule of the thumb: windows = 4 players more can be handled) but I couldn't find any real benchmarks Linux vs. Windows. We already considered migrating or trying to gain performance with custom kernel but it's lots of work and means quites some downtime....
     
    Last edited: Oct 20, 2005

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