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Ninjin's SKINS (compilation)

Discussion in 'Infiltration Development' started by ninjin, Sep 16, 2003.

  1. ninjin

    ninjin The Franco-Japanese Carrot

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    DESERT 2k4

    This is a slight upgrade on the Desert 2003 Bright, which saladin made, so to i made a slight variation for the torso and gave it a black tactical vest instead of the woodland camo.

    ending does give me a free view, i cant take good screens of my camos anymore :p
     

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  2. ninjin

    ninjin The Franco-Japanese Carrot

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    WoodlandSpec work in progress

    i just made a screeny of my prototype for WoodlandSpec, im thinking of adding camo to a new backpack texture (camo-ed) and the usual set of elbow pads and kneepads, im also thining of the idea of adding a paratrooper harness for the parachute, but that'll still need playing around with. Here is a screen shot of the chest area, although the shoulder parts will need fixing.

    although my work may seem "original", all credits go to SS since i am using the woodland skins by SS. Think of this skin as a conversion.
     

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  3. OpFor

    OpFor Feeling suicide, thats O.K.

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    Now THAT is some sweet **** :p Although the desert should have green knee pads and vest and stuff. That would be more realisitc and help when playing specialist.
     
  4. ninjin

    ninjin The Franco-Japanese Carrot

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    the green was done by saladin so i could always make an "upgrade" later on
     
  5. ninjin

    ninjin The Franco-Japanese Carrot

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    WoodlandSpec work in progress (part2)

    new pic, now i have to finish the boonie and cap versions
     

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  6. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    that is awesome !!!

    the woodland spec camo is wow !!


    using the same configuration could you make a Police of special force police camo ?

    please please. keep doing it


    edit i put the .int -> Unreal Tournament\System
    .utx -> Unreal Tournament\Infiltration\Textures\Camo

    for the camo started by saladin but it crashed my inf. :(
     
    Last edited: Jan 11, 2004
  7. FieldMedic

    FieldMedic Less good UT Player ever

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    Very , very nice work .
    Will download them as soon as released

    edit : for the Desert2004 camo , i have no error problem when i put the .int and the .utx where it should belong. (./System and ./Infiltration/Textures/Camos )
     
    Last edited: Jan 11, 2004
  8. ninjin

    ninjin The Franco-Japanese Carrot

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    screenshots
     

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  9. ninjin

    ninjin The Franco-Japanese Carrot

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    WoodlandSpec

    and the file with more screenshots
     

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  10. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Need some help Ninjin. It seems that the WoodlandSpec cammo crashes my server. I have you other 5 Cammos install okay. I even put on Cammo at a time in and the WoodlandSpec Cammo causes this error.

    Code:
    appError called:
    INFListItem Transient.INFListItem50 (Function INF_Admin.INFListItem.AddElement:0008) Runaway loop detected (over 10000000 iterations)
    Executing UObject::StaticShutdownAfterError
    FFrame::Serialize
    UObject::ProcessEvent
    (WebServer EAS-INF-Chasm.WebServer0, Function UWeb.WebServer.BeginPlay)
    BeginPlay
    UGameEngine::LoadMap
    LocalMapURL
    UGameEngine::Browse
    UGameEngine::Init
    UServerCommandlet::Main
    INFListItem Transient.INFListItem50 (Function INF_Admin.INFListItem.AddElement:0008) Runaway loop detected (over 10000000 iterations)
    
    
    
    History: FFrame::Serialize <- UObject::ProcessEvent <- (WebServer EAS-INF-Chasm.WebServer0, Function UWeb.WebServer.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
    
    Exiting due to error
    Exiting.
    Name subsystem shut down
    All I have to do is rename INF_cCamos_WoodlandSpec.int to INF_cCamos_WoodlandSpec.bak and my GD server will boot without error.

    Ideas?
     
  11. ninjin

    ninjin The Franco-Japanese Carrot

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    wow thats wierd.... because i have no problems on my comp. I'll take a look around at the ini file and see what i can do.
     
  12. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Sorry this was my issue. To make a long story (I mean real long) short, I over-wrote a custom file I created, which wacked out my server.

    I hate when I forgot stuff that I have done....

    So sorry for bugging you on this... please forgive.
     
  13. ninjin

    ninjin The Franco-Japanese Carrot

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    dont worry, it happens :)


    on a side note, i've been bored so i started on something which i shouldve done a while ago,

    the JGSDF WAIR ("Western Army" unit that focuses on modern un-conventional warfare) Although in reality they use the Howa Type 87D (which i would LOVE to see in INF, but i doubt anyone would make it, and im no 3d modeler :( ) i gave them the Sig since its the closest in design.

    here are some pics:

    as you can see, not much has been added apart from the kneepads and elbow pads and the darkened camo (since the original was a bit too bright), i might add goggles to the helmet and what not




    edit - fixed my engrish
     

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    Last edited: Feb 26, 2004
  14. ninjin

    ninjin The Franco-Japanese Carrot

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    and the official picture from the Ministry of Defense of the Jieitai (different division though i think)
     

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  15. ninjin

    ninjin The Franco-Japanese Carrot

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  16. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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  17. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    That is a pretty cool cammo. However, I will have to drop a custom Cammo on GD to add this one. I'll talk to NT to see what he thinks.
     
  18. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    i have more pics but its from honduras beta so i wont post it publicly. i can pm you
     
  19. geogob

    geogob Koohii o nomimasu ka?

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    The WAIR camo is very nice too... reminds me a little of the CADPAT.
     
  20. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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