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I can't give an estimate on the next version with mini-golf mode, since we're still in bug-fix mode. However, you can test mini-golf now. The game will automatically put you into putting mode if your hole is textured with the "Green" texture, even at the teeoff.
You need to have a DGHoleVolume surrounding the hole, and with it's HoleNumber property set equal to the corresponding DCup and DTee. Also, remember DCup is a volume and not a point actor.
in the log, I get this error: " Unknown Surface: BAS38HA"
Use the DuffersTerrain.Grass.Green texture. Textures must be named "Rough_*", "Fairway_*", "Bunker_*", or "Green" for the physics engine to recognize them.
huhu
Yeah, I'd really like to create a mini-golf course aswell, but I don't think that it would work well because the casual putting-mode isn't really challenging if you just play like this.. Maybe you should include another mode / option with an alternative mode where the putting iron can be moved by moving the mouse forward / backward and the faster you do this the faster the ball rolls - that would make more sense in a mini-golf mode
Hope you understand what I mean and please let me know what you think about this suggestion..
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