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new pack 1.2 = M16A2 and AKMSU problems

Discussion in 'Troubleshooting' started by Kyle Kellahshehskee, Apr 29, 2005.

  1. Kyle Kellahshehskee

    Kyle Kellahshehskee [^..^]Kyle

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    Hello All,

    I just finished consulting the thread on Burger's problems with the AKMSU (found at http://forums.beyondunreal.com/showthread.php?p=1799556#post1799556) but as far as I can tell my troubles with the AKMSU and the M16A2 are different.

    For the AKMSU, I spawn holding my kabar, and I then discover that the drum of ammo for my AKMSU is entirely missing. I try to reload, but I am unable to do so.

    For the M16A2 with the grenade launcher attachment, I again spawn holding the kabar, but while my weapon's primary fire DOES work, the grenade launcher does NOT. When I try to reload the launcher, it does not do so.

    Any help on identifying what the problem is for these two weapons would be GREATLY appreciated. Please note that the ONLY change to my game has been the addition of the new weapons pack (v. 1.2). Since this install, I have been unable to get these two weapons working properly.

    Here is my list of active mutators:

    MutatorList=
    StrafeWhoreNoMore.WhoreModage,
    ReportDirection.RDMutator,
    RAv3.RAv3,
    INFHunt3.INFProtoBots,
    InfModWeaponPack1.WeaponPack1, (this line here may read "1" but IN the game's menu it's displayed as "1.2")
    INFBotDirector.mutBotDirector,
    K_INF_HiddenSpawns.K_INF_HiddenSpawns,
    RealTargets.RealTargets,
    INF_Bonus.INF_Bonus,
    INF_MiniUziFix.INF_MiniUziFix,
    dukeXM8b.dukeXM8

    Thanks again for your time and effort on this matter!

    Kyle

    :)
     
    Last edited: Apr 29, 2005
  2. Rostam

    Rostam PSN: Rostam_

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    Offline and online?
     
  3. Kyle Kellahshehskee

    Kyle Kellahshehskee [^..^]Kyle

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    I haven't tried them online yet. I didn't want to spawn and get my butt kicked because I have weapons that aren't working. All of my troubles thus far have been tested offline.
     
  4. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    Ok I haven't really been paying attention to things in the INF scene but does RAv3.RAv3 work with 2.9 let alone the other bonus mutators or did I miss something?
     
  5. Rostam

    Rostam PSN: Rostam_

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    Well if you try it online and it turns out to work, then it means the mutators aren't 'server' thingies or something. I don't know enough I guess, sorry.
     
  6. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    You need to take out Rav3.... it will only work with *some* Inf 2.9 weapons.

    Rav3 is pre-alpha... so there is no real need to use it.
     
    Last edited: Apr 29, 2005
  7. yurch

    yurch Swinging the clue-by-four

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    The RAv3 experiment is not compatible with any new weapons or ammunition save the new40mm mutator, which is required.

    It's also quite outdated conceptually and I don't recommend it.
     
  8. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    Wow I actually got that one right. Mark that on the calendar.
     
  9. Kyle Kellahshehskee

    Kyle Kellahshehskee [^..^]Kyle

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    After removing the RAv3 mutator, I was once again able to use the AKMSU. However, my M16A2's M203 is still not working. I've created another post regarding this since I discovered that my problem with said weapon went away while I was on SG's server. It still isn't working offline, however.

    Thank you for the fruitful advice!
     
  10. UN17

    UN17 Taijutsu Specialist

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    Good golly Miss Molly! How many mutators are you running? What if you remove all your mutators except: INF Bonus, IMT Weaponpack 2? Then run an offline bot game to see if everything is fixed. If those are the only 2 mutators running and you still get problems, then you know it's not a mutator conflict but your INF install that is borked. :)
     
  11. Burger

    Burger Lookin' down the iron-sights...

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    Borked...?

    My problem was weapon priorities. Checkmag (which i have removed from my mut list) was screwing around with them. Everything works fine now.

    And wouldn't it be better to use realtargets instead of RAv3?


    INFHunt3.INFProtoBots... K_INF_HiddenSpawns.K_INF_HiddenSpawns... I have never heard of these before. What do they do?
     
  12. - Lich -

    - Lich - New Member

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    Aeh, no? Cause they do totally different things?
     

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