New mod starting up upon the release of Unreal 2, already in a deep planning stage with 6 members. Read all about it (down) you can join now.
About Europa 2101
=============
Europa 2101 will be a RPG/First Person Shooter set on starships AND on the surface/underground of Europa [a Frozen Moon of Jupiter]. It will be an interactive and dynamic game. The player will be able to manipulate almost any objects they want, store things in their inventory and upgrade their character, technology and weaponry over the course of the game. This game will be a futuristic shooter combined with a detailed, interactive RPG. We aim it to be comparable to Deus Ex or the System Shock series.
As we are not planning to include multiple game routes/choices. I have removed the references.
Europa 2101 Public Story
====================
As the new century arises man prepares for their mission, further than their grasp has ever reached before. In search of life. The voyage that united the three colossal corporations will always be remembered. But united is not the right word, intertwined is the reality. The public divided - the poor and the powerful. A microcosm contained within one ship. Destined to lead the human race.
Humans had warred on the Earth for too long and scarred it terribly. When the fighting stopped, those who could fled to the heavens - the Upworlders. They took the last of the nuclear fire and began to terraform Mars. Others created in giant City islands high above the clouds; bio-domes miles wide leaving frozen rivers of waste and filth as they tore through the void. The poor - the Downworlders - still writhe in the War Torn Earth. Forced to hide or work as slaves for the powerful. The terra lifts, the only bridges to the forgotten planet, carry only steel, never again men. Yet they lie, the Downworlders, they lie in waiting, in preparation, preparation for redemption. The public has been kept blissfully of everything propaganda is their sight. They see the poor no more than the violence and corruption at the edge of their sight. But now every soul feels unrest, humanity is unsettled, but no one can see what has disturbed mankind's dust. Even the three great powers, corporations they were once, bent on triumph and glory are shielded from the truth. This is the silence before the Slaughter. This is the time of reckoning.
Member Issues
===========
If you have the right skills then joining our mod could be an excellent experience for you. If you can do any of the follow you could benefit our cause: -
1. Map/Weapon Design (Futuristic weapons/Spacecraft and surface of Europa map design. Sound difficult? We offer comprehensive guidelines so you won't be stuck.)
2. Mappers. Are you skilled with UED? Do you want the chance to learn UED for Unreal 2? Then this is your best opportunity yet! You'll the chance to work with new game code and new textures. Don't feel that you are restricted by having map designers. The purpose of the map designers is to provide ideas and make it easier to structure your levels. We'll allow you to go off course as much as you like after all the end product is what counts.
3. Modelling. Unreal 2 model and pawn engine is more sophisticated then ever; you'll get the chance to model new futuristic weaponry, weird alien enemies, mechs, spaceships, as well as things like packets of crisps. Our mod aims to achieve realism by having seemingly useless items scattered around which a good player will be able to make use off.
4. Skinning/Animation. Read above modelling. Skinner could also get the chance to design several game interfaces. Ever done a Winamp skin?
5. Coding. Programmers will provide an important part of our mod. In the end you'll get to try a bit of everything with a new coding engine. We already have coder who has worked on several UT mods before and is looking for a second person to teach or learn from. As for the programming you'll be doing, expect varied tasks.
5. Texture artists. Designer new textures, editing textures, porting and modifying textures. Working closely with skinners.
We can promise that if you join the mod: -
1. You'll be able to leave when you like if you find it doesn't suit you
2. The stuff you'll be asked to do will be interesting at all times, and you may have several other things to do so you'll be able to swap around if you fancy a change.
3. You'll get a say in all aspects of the mod. Your views can impact the end result of the mod.
4. You'll get to work with several other people in the mod.
5. There aren't any official deadlines too as much or as little as you like.
6. Already have music, sound engineering, and website personal.
7. You can join by sending a sample of work or under a recommendation from any other team members.
For more information email me at: cheesespongefinger@hotmail.com
About Europa 2101
=============
Europa 2101 will be a RPG/First Person Shooter set on starships AND on the surface/underground of Europa [a Frozen Moon of Jupiter]. It will be an interactive and dynamic game. The player will be able to manipulate almost any objects they want, store things in their inventory and upgrade their character, technology and weaponry over the course of the game. This game will be a futuristic shooter combined with a detailed, interactive RPG. We aim it to be comparable to Deus Ex or the System Shock series.
As we are not planning to include multiple game routes/choices. I have removed the references.
Europa 2101 Public Story
====================
As the new century arises man prepares for their mission, further than their grasp has ever reached before. In search of life. The voyage that united the three colossal corporations will always be remembered. But united is not the right word, intertwined is the reality. The public divided - the poor and the powerful. A microcosm contained within one ship. Destined to lead the human race.
Humans had warred on the Earth for too long and scarred it terribly. When the fighting stopped, those who could fled to the heavens - the Upworlders. They took the last of the nuclear fire and began to terraform Mars. Others created in giant City islands high above the clouds; bio-domes miles wide leaving frozen rivers of waste and filth as they tore through the void. The poor - the Downworlders - still writhe in the War Torn Earth. Forced to hide or work as slaves for the powerful. The terra lifts, the only bridges to the forgotten planet, carry only steel, never again men. Yet they lie, the Downworlders, they lie in waiting, in preparation, preparation for redemption. The public has been kept blissfully of everything propaganda is their sight. They see the poor no more than the violence and corruption at the edge of their sight. But now every soul feels unrest, humanity is unsettled, but no one can see what has disturbed mankind's dust. Even the three great powers, corporations they were once, bent on triumph and glory are shielded from the truth. This is the silence before the Slaughter. This is the time of reckoning.
Member Issues
===========
If you have the right skills then joining our mod could be an excellent experience for you. If you can do any of the follow you could benefit our cause: -
1. Map/Weapon Design (Futuristic weapons/Spacecraft and surface of Europa map design. Sound difficult? We offer comprehensive guidelines so you won't be stuck.)
2. Mappers. Are you skilled with UED? Do you want the chance to learn UED for Unreal 2? Then this is your best opportunity yet! You'll the chance to work with new game code and new textures. Don't feel that you are restricted by having map designers. The purpose of the map designers is to provide ideas and make it easier to structure your levels. We'll allow you to go off course as much as you like after all the end product is what counts.
3. Modelling. Unreal 2 model and pawn engine is more sophisticated then ever; you'll get the chance to model new futuristic weaponry, weird alien enemies, mechs, spaceships, as well as things like packets of crisps. Our mod aims to achieve realism by having seemingly useless items scattered around which a good player will be able to make use off.
4. Skinning/Animation. Read above modelling. Skinner could also get the chance to design several game interfaces. Ever done a Winamp skin?
5. Coding. Programmers will provide an important part of our mod. In the end you'll get to try a bit of everything with a new coding engine. We already have coder who has worked on several UT mods before and is looking for a second person to teach or learn from. As for the programming you'll be doing, expect varied tasks.
5. Texture artists. Designer new textures, editing textures, porting and modifying textures. Working closely with skinners.
We can promise that if you join the mod: -
1. You'll be able to leave when you like if you find it doesn't suit you
2. The stuff you'll be asked to do will be interesting at all times, and you may have several other things to do so you'll be able to swap around if you fancy a change.
3. You'll get a say in all aspects of the mod. Your views can impact the end result of the mod.
4. You'll get to work with several other people in the mod.
5. There aren't any official deadlines too as much or as little as you like.
6. Already have music, sound engineering, and website personal.
7. You can join by sending a sample of work or under a recommendation from any other team members.
For more information email me at: cheesespongefinger@hotmail.com