new map

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craze

New Member
Jan 27, 2005
322
0
0
i saoid prolly.... that means maby, so, if i am just toooo lazy i wont finish it but i might update it again, and its called 'craze'(yeah.....)and i decided to fix 2-3 things shortly after i edited it so i should prolly edit it again, there will will be 1 mor update 2 if i have troubble, but think of this a ver 0.89

dose light in a skybox effect the lvl? + i wanna add some fog (the damn stuff(fog) givess mr bsp errors)
 

bobnine

JamesG
Jul 18, 2004
143
0
0
35
New Zealand
Only a sunlight will affect lighting in the level,when in the skybox.
How does fog give you bsp errors,
you have a skybox so fog shouldnt give you a hall of mirrors effect or anything,unless the fog is occluding the fake backdrops,which will stop the game from rendering the skybox,
the only way I know of to fix that is to make a fake backdrop that isn't so far away it gets occluded by the fog.
 

craze

New Member
Jan 27, 2005
322
0
0
lights

ok heres a pic of the lit ver :D :D :biggrin2: :404: :lock: :crazydance: (2 many smiles ehh?)
 

Attachments

  • map pic2.JPG
    map pic2.JPG
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stevenhorton

Not of this World
Jan 9, 2004
688
0
0
69
Central USA
home.mchsi.com
Definately better than before:) You may not even need a backgroung image in your skybox, set the walls of the skybox to the same color as the fog with a constantcolor. Go to the texture browser, then file, new, and pick constantColor from the bottom drop down list; it should say shader before you change it. Then click new, now you can set the color to the same 3 numbers that defines your fog. Then apply the constantcolor to the skybox walls and ceiling:)
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
stevenhorton said:
Definately better than before:) You may not even need a backgroung image in your skybox, set the walls of the skybox to the same color as the fog with a constantcolor. Go to the texture browser, then file, new, and pick constantColor from the bottom drop down list; it should say shader before you change it. Then click new, now you can set the color to the same 3 numbers that defines your fog. Then apply the constantcolor to the skybox walls and ceiling:)

I always reckon that that looks boring. I usually make a sky box with a fog ring.