New JumpCity

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stevenhorton

Not of this World
Jan 9, 2004
688
0
0
69
Central USA
home.mchsi.com
The turbo option has totally changed how far vehicles can jump, so I have redone JumpCity. The track is no longer linear, you can go where you choose; and it has several new elements:)
 

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jerdaygo

How jerdaygo?
Jan 10, 2004
612
0
0
47
USA
stevenhorton said:
The turbo option has totally changed how far vehicles can jump, so I have redone JumpCity. The track is no longer linear, you can go where you choose; and it has several new elements:)
OOOOOOH very nice steve
:eek2: :rockon: :notworthy: :cheers: :2thumb:
 

)>-SARS

New Member
Sep 18, 2004
61
0
0
wow nice i hated the linear one, and now it actually has a city to go with the jumps:)
 

XV-745

beta version
Nov 15, 2004
12
0
0
Played it for about 30 minutes last night. So far, I really like the new version. I wasn't sure how I'd feel about abandoning the linear structure (which is funny, because I initially disliked the linear structure - :shrug: it grew on me).

Since I only had bots around (oh those crazy bots), I can't really say if I like the non-linear version better yet... but I did enjoy spending more time airborn and less time negotiating turns... (though negotiating turns is so much more sexy with that improved slide control!)

Let's get some folks up on those servers to put this track to the test! :tup: