I have an idea that incorporates a CTF/DOM/TDM/DTAS
You have two bases (RandomTeamspawn chosen) and two forward spots ahead of your base, so it looks like the attacked picture.
The closest enemy base from your own needs to be taken first (Bunker 1, then 2) The enemy has to take hold of the two enemy forward 'bunkers' before advancing to the enemy base. When the enemy (lets say team B)has taken two of the bunkers, Team A has X number of minutes to fight of the onslaught and regain ground. So looking down on the battlefield, the could go forwards and backwards until one team keeps the enemy under siege in their base. Winning team is the team that keeps the enemy in their base until X time has run out.
Warning: Don't criticise me hotly with 'do you have any idea how much coding that will take...' and 'that's a crap idea' cause i'm just communicating an idea.
Suggestions? Ideas? Hopefully not much persecution...
You have two bases (RandomTeamspawn chosen) and two forward spots ahead of your base, so it looks like the attacked picture.
The closest enemy base from your own needs to be taken first (Bunker 1, then 2) The enemy has to take hold of the two enemy forward 'bunkers' before advancing to the enemy base. When the enemy (lets say team B)has taken two of the bunkers, Team A has X number of minutes to fight of the onslaught and regain ground. So looking down on the battlefield, the could go forwards and backwards until one team keeps the enemy under siege in their base. Winning team is the team that keeps the enemy in their base until X time has run out.
Warning: Don't criticise me hotly with 'do you have any idea how much coding that will take...' and 'that's a crap idea' cause i'm just communicating an idea.
Suggestions? Ideas? Hopefully not much persecution...