Hi there, after playing UT for about a day or two, the program exits (at
seemingly random times)I keep getting this error:
Critical Error:
New actor channel received non-open packet: 0/1/1
History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None)
<- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch
<- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <-
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <-
UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
This ONLY seems to happen during multiplay... HOWEVER, it also happens
during Wheel Of Time Multiplay, so it must be aug in UT engine netcode of
some kind...
System spec:
Celeron 333
Aopen AX6BC
128 Meg ram
Diamond V770 - TNT2
SB Live (EAX Enabled OR Disabled, don't matter)...
Directx7, latest drivers...
ANY help at ALL would be appreciated.
ALSO, I am behind a sygate server, v2.0, with no special settings for UT (although it works fine until crashing /~unreal/ubb/html/smile.gif ).
seemingly random times)I keep getting this error:
Critical Error:
New actor channel received non-open packet: 0/1/1
History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None)
<- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch
<- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <-
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <-
UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
This ONLY seems to happen during multiplay... HOWEVER, it also happens
during Wheel Of Time Multiplay, so it must be aug in UT engine netcode of
some kind...
System spec:
Celeron 333
Aopen AX6BC
128 Meg ram
Diamond V770 - TNT2
SB Live (EAX Enabled OR Disabled, don't matter)...
Directx7, latest drivers...
ANY help at ALL would be appreciated.
ALSO, I am behind a sygate server, v2.0, with no special settings for UT (although it works fine until crashing /~unreal/ubb/html/smile.gif ).