Critical Error:
New actor channel received non-open packet: 0/1/1
History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None) <- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
New actor channel received non-open packet: 0/1/1
History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None) <- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop