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Need to know how to make one

Discussion in 'Single Player' started by Ntwarr, Sep 16, 2004.

  1. Ntwarr

    Ntwarr Slayer Blade

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    how do you keep the weapons level to level
     
  2. Cyrss

    Cyrss New Member

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    I don't know,but I saw here somewhere,a user:Monday had a good idea about being caught before the level finishes and starting the new one with maybe just the AssaultRifle,or spawning ontop of a WeaponsBase with the same weapons you were bound to have picked up in the earlier level.
     
  3. Ntwarr

    Ntwarr Slayer Blade

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    sounds good but i made a weapon that looks looks like a sniper but fires 6 eightball rockets when you try and zoom
     
  4. Cyrsss Female Dog

    Cyrsss Female Dog ..Submarine..

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    If you want to add that weapon to the level I'd add it as a mutator..that can be 'arranged' with unrealEd somehow but I've forgotten how...Zones or something.
     
  5. ReD_Fist

    ReD_Fist New Member

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    Unfortunatly you would need to make a new gametype, or all maps embedded with the other weapons.
    Wich leaves you using mutators or unless your a really good programer to do a new gametype.
    And making new weapons is a bitch because UT once you get the new classes all set you have to fool around with the "slots" because each slot is allready allocated, wich is the only thing I don't understand or I would love to redo some other weapons.

    Along with importing and messing around trying to make new meshes is wierd too.
    so a new gametype would free you up to do all the modifying without UT's defaults.
     

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