Log: Log file open, 02/14/08 22:56:14
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: LOG=InfiltrationServer.log INI=Infiltration.ini USERINI=InfiltrationUser.ini
Init: Base directory: D:\Spiele\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MAJA
Init: User: Marion
Init: Memory total: Phys=2096364K Pagef=4034660K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2200.046074 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primärer Anzeigetreiber)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: LOG=InfiltrationServer.log/entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am maja (192.168.2.3)
Log: Resolving LOG=InfiltrationServer.log...
DevNet: Game client on port 0, rate 10000
Log: Browse: entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Log: LoadMap: entry.unr?Name=Biene_Maja?Class=INF_Core.INFc_CHSoldier?team=0?skin=INF_cCamos.GEN_GR_INFTigerGreen?Face=INF_cFaces.HelmetGEN_001Strap_White7?Voice=COMVoices2.INFv_VoiceFem1?bNoIdentifyInfo=False?OverrideClass=
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Biene_Maja
Log: Possessed PlayerPawn: INFc_CHSoldier Entry.INFc_CHSoldier0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Log: ChangeDisplaySettings failed: 1280x1024, 85 Hz
Init: Using pixel format 7
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 8600 GT/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.1.2
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 9.775861 seconds
Log: Can't find host LOG=InfiltrationServer.log (WS