Yes, miracles DO happen from time to time.
Late last night I hopped online, and proceeded to get the education of a lifetime. Here's what I learned:
(1) Without exception, the community was VERY nice to work with, and quite forgiving when I unintentionally team killed someone. Of course I felt horrible when I do this, and make a point to apologize right away. Trust me when I say that I'm working on avoiding these accidents in major ways.
Even getting shived in the back with a kabar was an amusing experience. It's a good thing I have a great sense of humor when it comes to being on the receiving end of such humiliating, yet educational, experiences. I scan behind me more often now. lol
(2) Bots don't even come close to elevating in me the sense of apprehension I feel when I'm online. It's unnerving to know that your enemy could be anywhere, so until I learn the ropes, I've found that it's very useful just to shadow and cover a more experienced player. 9 times out of 10 he'll see the opponent first, and if my ally gets dropped, I at least have a strong indication of where the enemy is at.
(3) Other than grenades, I hate explosives, lol. An M203 grenade gives virtually zero time to react in time to save one's butt, and the new rocket launcer is just plain EVIL, as it's impossible to escape its blast radius, even if one dives behind cover. The point, I guess, is to never give the guy carrying such weapons a chance to fire it off, but in this "training" phase I'm in right now, it sure sets up a STEEP learning curve.
(4) Lag with missile weapons is a very bad thing, and lag should be internationally outlawed. I'd like the United Nations to get involved on this thing RIGHT away. When I've played online in the past with Jedi Knight, it was always easier since I had a strong visual marker (the length of a lightsaber) to help me make lag-based adjustments, thus far in INF I have yet to develop such a means to counteract lag with develping an effective lead time over such great distances, but I'm working on it.
(5) I've yet to play an EAS match. Can someone explain this to me, since in my offline experiences I find these matches to be the most stimulating? I really enjoy having a set of goals other than simply blasting the other guy first, and I'd imagine such matches against humans would be pretty amazing.
(6) My strategy in the meantime is to shadow, shadow, SHADOW the more experienced players in the community. So far, no one's complained, and I'm very grateful for it. The days of playing offline are now going to be a rarity, and I'm looking forward to seeing you guys in the matrix.
Yours!
Kyle
Late last night I hopped online, and proceeded to get the education of a lifetime. Here's what I learned:
(1) Without exception, the community was VERY nice to work with, and quite forgiving when I unintentionally team killed someone. Of course I felt horrible when I do this, and make a point to apologize right away. Trust me when I say that I'm working on avoiding these accidents in major ways.
Even getting shived in the back with a kabar was an amusing experience. It's a good thing I have a great sense of humor when it comes to being on the receiving end of such humiliating, yet educational, experiences. I scan behind me more often now. lol
(2) Bots don't even come close to elevating in me the sense of apprehension I feel when I'm online. It's unnerving to know that your enemy could be anywhere, so until I learn the ropes, I've found that it's very useful just to shadow and cover a more experienced player. 9 times out of 10 he'll see the opponent first, and if my ally gets dropped, I at least have a strong indication of where the enemy is at.
(3) Other than grenades, I hate explosives, lol. An M203 grenade gives virtually zero time to react in time to save one's butt, and the new rocket launcer is just plain EVIL, as it's impossible to escape its blast radius, even if one dives behind cover. The point, I guess, is to never give the guy carrying such weapons a chance to fire it off, but in this "training" phase I'm in right now, it sure sets up a STEEP learning curve.
(4) Lag with missile weapons is a very bad thing, and lag should be internationally outlawed. I'd like the United Nations to get involved on this thing RIGHT away. When I've played online in the past with Jedi Knight, it was always easier since I had a strong visual marker (the length of a lightsaber) to help me make lag-based adjustments, thus far in INF I have yet to develop such a means to counteract lag with develping an effective lead time over such great distances, but I'm working on it.
(5) I've yet to play an EAS match. Can someone explain this to me, since in my offline experiences I find these matches to be the most stimulating? I really enjoy having a set of goals other than simply blasting the other guy first, and I'd imagine such matches against humans would be pretty amazing.
(6) My strategy in the meantime is to shadow, shadow, SHADOW the more experienced players in the community. So far, no one's complained, and I'm very grateful for it. The days of playing offline are now going to be a rarity, and I'm looking forward to seeing you guys in the matrix.
Yours!
Kyle