mut ideas

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Mar 6, 2004
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[GDC]Faust said:
Coded a mutator giving the energypacks the ability to repair vehicles. Thinking about the hud-thing.

Sweet, how about cameras? this has been talked about for a while (long before i made this thread).
 
Mar 6, 2004
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The perfect mut!!!! no turret rgb mut!!!!! they get overly spammed in that map that you can't even run to a jump pad you die...or go to enemy base cuz they got 7 auto turrets there. I don't mind turrets but when they ruin the game by farming they piss me off.
 

Beavis

Hehe, he said 'gas'...
May 31, 2005
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(GR)Killer said:
The perfect mut!!!! no turret rgb mut!!!!! they get overly spammed in that map that you can't even run to a jump pad you die...or go to enemy base cuz they got 7 auto turrets there. I don't mind turrets but when they ruin the game by farming they piss me off.
Or, get off your lazy ranger/gunner ass and hack some gens.

And how about the oft-forgotten anti-sniper mutator (oh noez!)
http://forums.beyondunreal.com/showthread.php?t=122631
 
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Mar 6, 2004
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Another mut...for rangers.

Accuracy fix for sniper rifle/pistol so it's more accurate then what it's at now...it's very hard to fight rangers or whena fast moving tech comes along i'm sure it will be the same with them aswell..anyway, it's hard to hit them! you can try but me and other rangers agree it's not where it should be...sure not as easy as u2xmp but atleast alot more easier then what it's at now...
 

[GDC]Faust

Goblin Hunter
Apr 29, 2004
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www.gamersdungeon.de
Actually, with the weaponbalance-mutator, there's instant-kill when you do a headshot (wasn't intended), but with the accuracy-problem you mentioned, I think it balances pretty well because it's hard as hell to hit the head when the target is moving. I play Ranger quite often myself and I don't feel underpowered.

Besides, a mutator to fix this would be hell to code :D
 
Mar 6, 2004
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So 2 new muts now...conc jump and Techs can repair vehicles. God DAYUM!!!!! UTXMP is so 1 sided..and i mean the Tech side! atleast U2xmp was balanced :/