moving water

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Luv_Studd

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Aug 17, 1999
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You could make your level, or probably better: part of it, a large mover that submerges in the water as you are in it. Good luck!
 

Bot_40

Go in drains
Nov 3, 2001
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Making the whole level a mover is a bad idea. please don't go there :)
You can get rising water zone actors but you'll have to search PU for one. I've seen them around somewhere.
 

dead clown

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Nov 5, 2001
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i've seen this question asked a lot and i think the general concensus is that it can't be done. however i might be wrong as radiohead would say.
 

StoneViper

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Nov 3, 2001
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Originally posted by Bot_40
You can get rising water zone actors but you'll have to search PU for one. I've seen them around somewhere.

he's right, i've seen one too. I don't know where though, but i bet it's somewhere over at PU. It can't be done in the stand-alone UnrealEd.
 

Varpu

Novice Nali City Reviewer
May 21, 2001
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Making movin water is NOT easy

Ok, I made moving water in CTF-Aurinko]i[ and it was somewhat involved.
Rule #1 Do not make the entire level as a mover. Bots won't understand that and it would kill almost everything, including lighting.
Rule #2 Do not make zone portals out of movers. They do NOT work.
Rule #3 Use illusion instead.

The best bet is to use a combination of a mover and warp zone portals. Look at my map. There are two water locks with "moving" water level. Actually, the water stays just there where I put it, only the surrounding room moves.
To make the illusion, You have to isolate the player in such a way that (s)he can't see outside world while the water is "moving".
In my map I used an attach mover for the water lock room to keep the light box and the light travelling with it. Synchronization of the waterlock doors was another big issue.
This is a chllenging thing to do and when finished, You will get another challenge with the stubborn bots. You prolly end up putting bot-only kickers around the zone portals to slam them through those. They like to wobble around warp zone portals.

Good luck !
 

Luv_Studd

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Another note

I can't imagine the mover would be kind to the bot's pathnodes, so if it were me, I'd avoid making the mover submerge too far in the water zone. Just enough for the affect of water rising would be cool.