1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

moving water

Discussion in 'Level Editing - Advanced' started by bobtheking, Dec 8, 2001.

  1. bobtheking

    bobtheking Monkey in a bucket

    Joined:
    Dec 1, 2001
    Messages:
    1,237
    Likes Received:
    0
    how do I make the water level rise like the water in AS-OceanFloor when you beat it? And is there a way to make it go up and down while you are playing the level?
     
  2. TheRealFluffy

    TheRealFluffy Retired Attention Whore

    Joined:
    Nov 3, 2001
    Messages:
    269
    Likes Received:
    0
    In That AS level, it's just a mover with the texture of water, but I don't know about a moving waterzone...
     
  3. Luv_Studd

    Luv_Studd Member

    Joined:
    Aug 17, 1999
    Messages:
    822
    Likes Received:
    6
    You could make your level, or probably better: part of it, a large mover that submerges in the water as you are in it. Good luck!
     
  4. Bot_40

    Bot_40 Go in drains

    Joined:
    Nov 3, 2001
    Messages:
    2,914
    Likes Received:
    0
    Making the whole level a mover is a bad idea. please don't go there :)
    You can get rising water zone actors but you'll have to search PU for one. I've seen them around somewhere.
     
  5. bobtheking

    bobtheking Monkey in a bucket

    Joined:
    Dec 1, 2001
    Messages:
    1,237
    Likes Received:
    0
    could i make the water portal a mover. would that work?
     
  6. dead clown

    dead clown self-righteous ****0r

    Joined:
    Nov 5, 2001
    Messages:
    120
    Likes Received:
    0
    i've seen this question asked a lot and i think the general concensus is that it can't be done. however i might be wrong as radiohead would say.
     
  7. StoneViper

    StoneViper you can call me Mike

    Joined:
    Nov 3, 2001
    Messages:
    1,907
    Likes Received:
    0
    he's right, i've seen one too. I don't know where though, but i bet it's somewhere over at PU. It can't be done in the stand-alone UnrealEd.
     
  8. Varpu

    Varpu Novice Nali City Reviewer

    Joined:
    May 21, 2001
    Messages:
    309
    Likes Received:
    0
    Making movin water is NOT easy

    Ok, I made moving water in CTF-Aurinko]i[ and it was somewhat involved.
    Rule #1 Do not make the entire level as a mover. Bots won't understand that and it would kill almost everything, including lighting.
    Rule #2 Do not make zone portals out of movers. They do NOT work.
    Rule #3 Use illusion instead.

    The best bet is to use a combination of a mover and warp zone portals. Look at my map. There are two water locks with "moving" water level. Actually, the water stays just there where I put it, only the surrounding room moves.
    To make the illusion, You have to isolate the player in such a way that (s)he can't see outside world while the water is "moving".
    In my map I used an attach mover for the water lock room to keep the light box and the light travelling with it. Synchronization of the waterlock doors was another big issue.
    This is a chllenging thing to do and when finished, You will get another challenge with the stubborn bots. You prolly end up putting bot-only kickers around the zone portals to slam them through those. They like to wobble around warp zone portals.

    Good luck !
     
  9. Luv_Studd

    Luv_Studd Member

    Joined:
    Aug 17, 1999
    Messages:
    822
    Likes Received:
    6
    Another note

    I can't imagine the mover would be kind to the bot's pathnodes, so if it were me, I'd avoid making the mover submerge too far in the water zone. Just enough for the affect of water rising would be cool.
     

Share This Page