ok... im making an outdoors level that is set at nighttime and my original idea was to have lights that move around to spot people out. if anyone can point me towards a helpful tutorial or just tell me how to do it that would be awesome. thanks.
Advanced---
---bGameRelevant = True // So it shows up in the game //
---bNoDelete = True // Ditto //
AI---
---AttitudeToPlayer = ATTITUDE_Follow // How do want your bugs to behave? //
Display---
---DrawScale = 0.2 // How Big a FireFly do you want? //
---DrawType = DT_Sprite // You may not have to change this //
---Skin = Texture'GenFX.LensFlar.Dot_C' // Kind'a looks like a FireFly to me. //
---Style = STY_Translucent // So it doesn't look like a big black box //
---Texture = Texture'GenFX.LensFlar.Dot_C' // What it'll look like in the editor. //
LightColor---
---LightBrightness = 255 // Nice-N-Bright //
---LightHue = 0 // You might change this to get a nice Green FireFly kind'a glow. //
---LightSaturation = 255 // For now, I'll just make 'em White //
Lighting----
---bCorona = True // Nice Glow //
---LightCone = 32 // Probably No Effect //
---LightPeriod = 32 // Ditto //
---LightPhase = 32 // Ditto //
---LightRadius = 4 // We're not trying to light-up the whole map, just a small area //
---LightType = LT-Steady // You could try many of the availble effects here, but your Flys //
// won't blink unless you create a custom blinking texture for 'em. //
Actor--+
|--Decoration--+
|--ut_Decoration--+
|-UT_Flare.