I would like you to show me anywhere I have said anything remotely close to that other than instances in which you have inferred that is how I feel. Your pointless rambling is nothing more than dribble. You ought to try not saying stupid things just because you think you are right and I am wrong. There are people who agree with me (and most of them just don't give a crap) but most people start whining about how I must love UT2004 better than U2XMP because I think the movement is JUST FINE versus changing the stupid dodging.iddQd said:Its not like Brizz hasn't made his unique points before. I've already made my point and that is that dodging was generally easier to do in u2xmp since in the ut2004 engine there is a little fix against this that seperates the gameplay slightly. In the current build UTXMP uses UT2004ish dodging while it should be more U2XMPish, shouldn't it. I and many others think its important and Brizz think it's not cause he "hates" U2XMP.
BY YOUR DEFINITION OF >EXPLOIT< THE ABILITY TO TYPE GOD IN THE CONSOLE IN-GAME WOULD BE FINE AS LONG AS IT WAS BUILT IN TO THE GAME AND MOST GAMERS DIDN'T GIVE A FLIP. How is boost jumping a bug? In fact, please explain to me how you came to the "realization" that boost jumping is not in UT2k4? I can do it just fine... it must just be you.And lets make one thing clear, it's NOT an exploit damnit, and even if it is its now a part of U2XMPs unique gameplay. Boost jumping is also a bug, why did FMI bother to bring that one to UTXMP when Ut2004 engine prevents it when playing Ut2004? BECAUSE IT MADE U2XMPs UNIQUE GAMEPLAY which SHOULD STAY!
Being able to dodge before you even get to the ground? I don't know about you, but I can't strafe to the left in mid air. Not that that makes much of a difference, but the "2k4 dodging system" (as you call it) is much more realistic than the U2XMP one is. And the difference is about 1.2seconds.This thing with it beeing easier to dodge just didn't fit the UT2004 style of playing and therefore there is a fix preventing it in that engine while it DOES fit U2XMP. Why should this fix that is suposed to work for UT2004 apply for UTXMP when UTXMP tries to ressemble the gameplay of U2XMP?!
I don't even know what you are rambling about. The dodging in UT2004 is the same as UT2003 except the jump heights are lower. The dodging in U2XMP was BASED ON THE DODGING IN UT2k3.
Still, what you are telling me is that if you can't dodge immediately when you hit the ground in UTXMP it is no longer XMP because that little facet of the movement made up the entire game and it better be changed back or UTXMP will be UT2004 and not XMP.
Keasis--
