Wonder if my issue is with my patch...
After a fresh install, UT2k4 up n running. Applied the Mega Patch, rebooted and all seems fine, still.
Went to UMOD-install Chaos and got a prompt that I needed to have the 3369 patched version installed and I only have retail version 1.
Yet after installing the Mega patch (which I understand has the previous patches in it and should bring my version up to 3369) the log is reading...
Log: Log file open, 02/18/11 14:52:55
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\UT2004\My Installed Programs\UT2K4\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce 8800 GT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 12.410000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Mick?Class=Engine.Pawn?Character=Arclite?team=1?Sex=M?Voice=XGame.MercMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27923->27923; refs: 283980
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 23.617000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Mick id=432f6efc257eb432e346f3615f6ea328
Log: Opened viewport
Log: Enter SetRes: 1920x1200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 26.601000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.120 seconds
Log: Finished precaching textures in 0.977 seconds
Debug: UT2k4MainMenu.Opened() Sender
ackage.UT2k4MainMenu
Log: URL: Adding default option Name=Mick
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Arclite
Log: URL: Adding default option team=1
Log: URL: Adding default option Voice=XGame.MercMaleVoice
Log: Browse: Index.ut2?disconnect?Name=Mick?Class=Engine.Pawn?Character=Arclite?team=1?Voice=XGame.MercMaleVoice
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Mick id=432f6efc257eb432e346f3615f6ea328
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh: For player:
Debug: UT2k4MainMenu.Opened() Sender:None
Log: Time=599.431941 ms
Log: FIREWALL: XP.SP2 FireWall Not Enabled
Log: FIREWALL: Freed XP.SP2 Firewall Object
Error: UT2K4Ownage Package.UT2K4Ownage (Function GUI2K4.UT2K4Ownage.ListOnChange:003E) Accessed array 'OwnageMaps' out of bounds (0/0)
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
Log: Resolved ut2004master2.epicgames.com -> 199.255.40.171
Log: Connection established.
Log: Received Ownage Map Header: 1 [ONS-Icarus]
Log: Received Ownage Map Body: 1 [This is a stunning map that didn't make it in time for ship. However, since
we had a couple of weeks from when the game was han]
Log: Received Ownage Map Body: 1 [ded off we were able to
take a bit more time to polish it up and have it ready day 1 for the very
first ut2004 OWNAGE map! Ica]
Log: Received Ownage Map Body: 1 [rus is a Morpheus style "fight 3 miles up" style
of level. It features wheeled vehicles jumping from building to building,
Rap]
Log: Received Ownage Map Body: 1 [tors flying through interior halls, and a pair of very angry trapped
Leviathans. Download this map now and add it to your rotat]
Log: Received Ownage Map Body: 1 [ion!
]
Log: Received Ownage Map URL: 1 [
http://download.fasterfiles.com/Files/UT2004/Maps/OWNAGE/ons-icarus.zip]
Log: Received Ownage Map Header: 2 [Community Bonus Pack]
Log: Received Ownage Map Body: 2 [The first Community Bonus Pack was top-notch and the second pack continues the tradition. Nearly every map in this wonderful col]
Log: Received Ownage Map Body: 2 [lection is close to commercial quality. The best of the bunch would have to be DM-CBP2-KHRONO, however. This stellar one on one ]
Log: Received Ownage Map Body: 2 [map plays as well as it looks. The map flows well, the lighting is gorgeous, and the attention to detail is astonishing. This pa]
Log: Received Ownage Map Body: 2 [ck will keep tournament fans busy until the wee hours of the morning!]
Log: Received Ownage Map URL: 2 [
http://download2.fasterfiles.com/temp_downloads/cbp2-volume1_zip.zip]
Log: Received Ownage Map Header: 3 [Community Bonus Pack 2]
Log: Received Ownage Map Body: 3 [The second mammoth volume of the second Community Bonus Pack has been unleashed upon us and it is a doozy! Nearly every level in]
Log: Received Ownage Map Body: 3 [ this pack is top notch, especially the urban themed "Tensile Steel." There are piles of custom content in this pack, not only i]
Log: Received Ownage Map Body: 3 [n the levels but also in the form of music, characters, and even some mutators. True, the download size is heavy, but this pack ]
Log: Received Ownage Map Body: 3 [is most certainly worth the wait.]
Log: Received Ownage Map URL: 3 [
http://www.fasterfiles.com/pafiledb.php?action=file&id=1042]
Log: Received Ownage Map Header: 4 [CTF-CBP2-Pistola]
Log: Received Ownage Map Body: 4 [Winner of the “Best Level” category in Phase III of the Make something Unreal Contest, CTF-CBP2-Pistola is undoubtedly worth you]
Log: Received Ownage Map Body: 4 [r attention. Clawfist has always been known for the gameplay in his maps, but this time he has managed to out-do even himself. ]
Log: Received Ownage Map Body: 4 [ Pistola sports a fresh layout that is well balanced against great visuals and striking architecture. Whether you’re a hardcore]
Log: Received Ownage Map Body: 4 [ purist or new to the game, Pistola has something that you’ll appreciate.
]
Log: Received Ownage Map URL: 4 [
http://download.fasterfiles.com/Files/UT2004/Maps/OWNAGE/CTF-CBP2-Pistola-MSU.zip]
Log: Received Ownage Map Header: 5 [DM-CBP2-Meitak]
Log: Received Ownage Map Body: 5 [This map will teach you about control points, or smack you down in the process. Neoduck has proven that you can create a fun an]
Log: Received Ownage Map Body: 5 [d complex map using clean and simple architecture, and do it without having to sacrifice visual quality. Meitak’s item placemen]
Log: Received Ownage Map Body: 5 [t and game flow are incredibly refined, and the extra paths and tricks that you can pull off with the various lift jumps make th]
Log: Received Ownage Map Body: 5 [is map truly unforgettable.]
Log: Received Ownage Map URL: 5 [
http://download.fasterfiles.com/Files/UT2004/Maps/OWNAGE/DM-CBP2-Meitak.zip]
Log: Received Ownage Map Header: 6 [DM-CBP2-KillBillyBarn]
Log: Received Ownage Map Body: 6 [KillBillyBarn proves that, with the proper execution, even a “gimmick map” can really turn heads. The undeniable and hysterical]
Log: Received Ownage Map Body: 6 [ personality of the map helped win it the award for “Best Level Using Original Content” in Phase III of this year’s Make Somethi]
Log: Received Ownage Map Body: 6 [ng Unreal Contest. The fresh setting highlights the versatility of the Unreal engine, and Teddie’s attention to detail – especi]
Log: Received Ownage Map Body: 6 [ally in the too often overlooked area of audio design – works hand in hand with the fun and frantic gameplay to complete an incr]
Log: Received Ownage Map Body: 6 [edible map.]
Log: Received Ownage Map URL: 6 [
http://download.fasterfiles.com/Files/UT2004/Maps/OWNAGE/DM-CBP2-KillbillyBarn_ut4mod.zip]
Log: Received Ownage Map Header: 7 [DM-TheDeck2004]
Log: Received Ownage Map Body: 7 [Another Deck remake? Well… not exactly. Chong “Moonflyer” Lee has done a great job of taking the DM-Deck16 layout and creating]
Log: Received Ownage Map Body: 7 [ a whole new map that is only loosely based on the original. TheDeck2004 has a fresh new Rankin-inspired look and several new r]
Log: Received Ownage Map Body: 7 [ooms, paths, lifts, and any number of additional gameplay features that make the original virtually unrecognizable. While the n]
Log: Received Ownage Map Body: 7 [ew layout may not fully appeal to the “Deck Purist”, the new gameplay areas and DM traps provide a solid and rewarding DM experi]
Log: Received Ownage Map Body: 7 [ence that deserves nothing less than 0wnage recognition.]
Log: Received Ownage Map URL: 7 [
http://download.fasterfiles.com/Files/UT2004/Maps/OWNAGE/dm-thedeck2004.zip]
Debug: UT2k4MainMenu.Opened() Sender:None
Log: Time=227.509030 ms
Debug: UT2k4MainMenu.Opened() Sender:None
Log: Time=418.214732 ms
Debug: UT2k4MainMenu.Opened() Sender:None
Log: Time=620.301542 ms
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: (Karma): Level Karma Terminated.
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 37012->0; refs: 283980
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 82 MByte 301 KByte 921 Bytes from HD took 12.166046 seconds (12.098046 reading, 0.068000 seeking).
Log: FileManager: 19.277050 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.214M / 3.996M
Uninitialized: Peak Memory 68.294M / 70.043M
Uninitialized: Allocs 979 Current / 25378197 Total
Uninitialized: Log file closed, 02/18/11 14:55:48