More headshots in UT2007!

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More headshots in UT2007!!!!


  • Total voters
    27

Neophoenix

Bast's Pet
Aug 4, 2005
493
0
0
44
Don't you know? He has a quota to make. If he doesn't make so many posts a day he gets a whip to his back. lol :p. And no it's Phoenix, I've been fighting to keep this name to myself because someone else online seems to like using the name NeoPhoenix too. :mad::tdown:

As for the HS thing, flak primary, link secondary and bio goop wouldn't be able to get HS, because they would all be to easy. The increased damage would still be the same though.
 
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Mætlöaff

New Member
Apr 10, 2004
86
0
0
img378.imageshack.us
->Sachiel<- said:
In CS:S 50% of the kills are headshots because all weapons are able to get headshots and it has per-poly hit detection (unlike CS 1.6 with its crappy hit boxes).
No it doesn't. Doom 3 has per poly hit detection. It has a max player limit of 8 (thanks to the expansion pack).

CS uses hitboxes, but they're a hell of a lot more accurate than CS 1.6.
 

EL BOURIKO

New Member
May 24, 2005
181
0
0
gregori said:
Most times i've got them in ut2kx have been by accident, which isn't nearly as rewarding!

Oulalalalala.... same with me! and even more embarrassing when I try to snipe player A and I get an headshot because I accidently/luckily sniped player B :S (happened once)
___________________________________________________
EL BOURIKO=the poorest sniper of the whole UT community
___________________________________________________
 

K.N.I.F.E

Dressed in Pink
Jun 4, 2005
453
0
0
In Nathan's base
kevan.org
Kantham said:
fpsdoug.jpg


go play some CS:S

You'l never take me alive, Counter Strike!
 

Nosnos

Nali
Jan 6, 2003
221
0
0
44
Stockholm
www.unrealnorth.com
Please dont make it easier, but make it so that if you hit the head you really get a headshot... tbh I would rather see it go, it's mostly luck anyways, sure you get more headshots as you get better but that is because you start to hit better with the LG/Sniper overall... the big majority of the headshots still come as a surprise, even if you are the best in the world...
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
Shoot right above where the neckbone is, unless it's going through some crazy animation like a flip, in which case shoot where the neckbone will be or was midway through it's animation. Ex: Tamika is in flipping animation during a double jump, so shoot at the bottom of the hitbox regardless of where Tamika's head is in the animation.

I think it makes more sense being rewarded for shooting in an area above the neck instead of hitting someone in the forehead, becuase in models unlike juggernauts the rest of the body is exposed as well as the head so it doesn't make anysense why someone's forehead would be weaker than the rest of the body, unless it penetrated the bone or caused brain damage, which none of animations or particle effects in ut2k4 imply, plus, after the headshot, the skull of the character flies off and if it wa the sks a headshot, the skull would have broken, but the head flying off a character more implies that the connection between the head and character was severed.

The head in headshot is the only thing misleading about the headshot system in ut2k4, I think it's better than the alternatives available.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
7,711
3
38
So you want it made easier because you don't have enough skill to do it. That's what this thread is basically about.

I have just the game for you. Tic-tac-toe.