More headshots in UT2007!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

More headshots in UT2007!!!!


  • Total voters
    27

AMmayhem

Mayhem is everywhere
Nov 3, 2001
4,782
44
48
40
NaliCity, MI
Visit site
I've gotten them sometimes in UT2004, but I just recently re-installed UT on my computer, and I get headshots almost all the time with the Sniper Rifle. So I'd say make a little easier, but not as easy as UT. :)
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
Headshots in ut2k4 are easy

I like how the headshot area is very defined in ut2k4. You can't just shoot someone in the chest and get a headshot. The only reason you didn't have to worry about how well the character models were aligned with the hitbox in ut99, inorder to hit a headshot, was because they basically made the headshot area the upper half of the hitbox. :rolleyes:

In ut2k4 if you shoot for where the neck is midway through an animation, you get the headshot easy. If people can get good enough to hit headshots consistently it's not random, it's a skill.

Plus if only hitscan weapons are going to have headshot capability, then I don't see a reason to make them more overpowered than they already are. Make the game for near LAN environment.

If the headshot area is going to be even larger on character models in ut2007, with the fixed player scaling and nerfed movement. They better take the headshot's easiness in account when balancing the hitscan weapon. Headshosts better be just enough to kill someone freshly spawned but no more than that, if they are going to make them insanely easy.


What I'd like to see is headshot capable projectile weapons.

When aiming for the head with a hitscan weapon you really aren't risking anything, but when aiming for the face with a projectile weapon, you are risking something. This also let's people be rewarded for using projectile weapons in a more skillful way than just trying to knock someone around with splash at their feet.

The only reason rockets are still fun to use for a skilled player in ut2k4 is because of the powerful movement system. Without the powerful movement system, firing rockets at other player's feet will be too easy and will be too repetitive and boring for experienced players. Also increased weapon momentum will add more to the rockets and make them feel less boring.
 

Vault

New Member
May 29, 2005
472
0
0
so the flak prim would get headshots?...... definately not! that would be way to easy..
 

Vault

New Member
May 29, 2005
472
0
0
yes... but make it easier to get headshots for with the ripper... ya know... for the people who cant aim like me
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
I didn't say all projectile weapons. What I meant to say was rockets and other splash weapons, because it would reward people for a higher risk shot instead of an easy splash shot. Flak shards don't do splash.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
No.

fpsdoug.jpg


Ditto, go play some CS:S
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
Headshot is a cool feature. But, I'd like it being not insanely easy to do.

I think the learning curve for a game is best if it slopes slowly at the beginning. Making headshots easy enough for any experienced pubber to do very very consistently would make the slope too high at the start. Noobs shouldn't have to be required to headshot to be able compete with other experienced pub players. Smaller more defined headshot area is better for the noobs. Plus they'd have to reduce the hitscan damage to balance the game for headshots, this would take away from the OMG I JUST HIT A HEADSHOT HE IS DEAD LAWL factor.
 
Last edited:

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Headshots are funny to get, but some people are abusing the server sometimes. With their key binding with alot of unrealated text : "=--$#^#&$ BOOM HEADSHOT $@#%@%^-=" Like. It gets anoying and i am glad that headshots are hard to get. If you look around lauke and such, you will notice in the demo that they got skills for that. Like briachiae said, it is not random when you get a "headhunter" award.

Well, i never got one :'(
 

Neophoenix

Bast's Pet
Aug 4, 2005
493
0
0
44
I don't mind too much how the HS's are now but i'm sure it would make them easier to get if the players were to scale. With that said, I would like to see head shots with all weapons. No, I don't mean take one AR shot to the face and you're dead. What I am talking about is a higher amout of damage delt to someone if shot in the head by a weapon, and if you kill someone by shooting them in the head you get a HS. There have been alot of times with the mini or shock that I shoot the charaters head off, but you don't recive anything for it.
 

->Sachiel<-

New Member
Jul 24, 2005
253
0
0
have any of you played with bots, headhunter is sooo0000000 easy against novice bots.

In CS:S 50% of the kills are headshots because all weapons are able to get headshots and it has per-poly hit detection (unlike CS 1.6 with its crappy hit boxes).

If all the guns in UT can headshot the linkgun would be the best weapon (shaft shaft shaft).
 

Vault

New Member
May 29, 2005
472
0
0
ya....unless epic made it home in on a different spot.. so you CANT hit the head