FINAL EDIT
Nevermind. Looks like ModPlug actually slows down Hub 2 from the speed it's supposed to play it.
Winamp causes clipping, so I'll make my lossless rips with XMPlay, which separates multi-song modules anyway (Winamp and Modplug don't grant that kind of control).
THREAD HISTORY:
I've been making preparations for an Unreal Series Complete Music torrent, with source UMX / etc. files for each game along with rips and official releases ripped in lossless.
I already ripped UT to a lossless format; no problem. I used the Winamp UMX Decoder program that hasn't been updated since 2002.
But today I started working on Unreal files, and I noticed that Winamp really screws up Hub 2. When the fast part starts, the entire tempo of the song speeds up and remains that way for the rest of the 100 minutes.
I tried ModPlug Player, but I notice that the volume seems really low compared to Winamp. I don't have the preamp going for Winamp, and neither is ModPlug preamped...yet ModPlug makes the Unreal mod music sound considerably softer than Winamp. What gives?
Which player approximates perfectly what it sounds like in-game? Is the UMX plugin for Winamp automatically preamped or something, or is ModPlug just too damn soft?
Edit: I just tried XMPlay. It sounds a little softer than Winamp, but the real problem is that it's speeding up the second and third segments like Winamp does. It also unnecessarily loops the first part, like Modplug and Winamp. So I guess problems now:
Winamp
* Speeds up the tempo of the song once it hits part 2; this effect stays throughout
Modplug
* Volume is way softer than Winamp or XMPlay
XMPlay
* Volume is a little softer than Winamp
* Speeds up the tempo for parts 2 and 3
~
Second edit:
I tried out mechanism eight on these, since I read that mech 8 has two parts in the Liandri Archives Wiki. Winamp and Modplug refuse to pick up the second part; I can only get it with XMPlay. Is there some way to isolate playback of different segments? For Modplug and Winamp, it seems like I'm stuck with just pressing play and hoping Alexander Brandon or Michiel van den Bos put in an order to play all segments. Otherwise, something like the mech 8 segment will go totally unnoticed.
Razorback also has a second segment like that, but amazingly Winamp naturally picks it up, yet ModPlug doesn't.
Hopefully someone can enlighten me a little more on this. Otherwise, I think I'll preamp Modplug to equal the volume level Winamp naturally plays for UMX files, and save WAVs that way. For music segments that don't play naturally in Modplug, I guess I'll have to use XMPlay's WAV output option and preamp the volume to approximate Winamp's, and just pray that it's not something like Hub 2 where the other segments are sped up or screwed up in some other fashion.
Final edit: Playing Razorback in all three programs, Winamp even seems to be a little better quality in output...but I checked a WAV of its output, and it's causing clipping.
Nevermind. Looks like ModPlug actually slows down Hub 2 from the speed it's supposed to play it.
Winamp causes clipping, so I'll make my lossless rips with XMPlay, which separates multi-song modules anyway (Winamp and Modplug don't grant that kind of control).
THREAD HISTORY:
I've been making preparations for an Unreal Series Complete Music torrent, with source UMX / etc. files for each game along with rips and official releases ripped in lossless.
I already ripped UT to a lossless format; no problem. I used the Winamp UMX Decoder program that hasn't been updated since 2002.
But today I started working on Unreal files, and I noticed that Winamp really screws up Hub 2. When the fast part starts, the entire tempo of the song speeds up and remains that way for the rest of the 100 minutes.
I tried ModPlug Player, but I notice that the volume seems really low compared to Winamp. I don't have the preamp going for Winamp, and neither is ModPlug preamped...yet ModPlug makes the Unreal mod music sound considerably softer than Winamp. What gives?
Which player approximates perfectly what it sounds like in-game? Is the UMX plugin for Winamp automatically preamped or something, or is ModPlug just too damn soft?
Edit: I just tried XMPlay. It sounds a little softer than Winamp, but the real problem is that it's speeding up the second and third segments like Winamp does. It also unnecessarily loops the first part, like Modplug and Winamp. So I guess problems now:
Winamp
* Speeds up the tempo of the song once it hits part 2; this effect stays throughout
Modplug
* Volume is way softer than Winamp or XMPlay
XMPlay
* Volume is a little softer than Winamp
* Speeds up the tempo for parts 2 and 3
~
Second edit:
I tried out mechanism eight on these, since I read that mech 8 has two parts in the Liandri Archives Wiki. Winamp and Modplug refuse to pick up the second part; I can only get it with XMPlay. Is there some way to isolate playback of different segments? For Modplug and Winamp, it seems like I'm stuck with just pressing play and hoping Alexander Brandon or Michiel van den Bos put in an order to play all segments. Otherwise, something like the mech 8 segment will go totally unnoticed.
Razorback also has a second segment like that, but amazingly Winamp naturally picks it up, yet ModPlug doesn't.
Hopefully someone can enlighten me a little more on this. Otherwise, I think I'll preamp Modplug to equal the volume level Winamp naturally plays for UMX files, and save WAVs that way. For music segments that don't play naturally in Modplug, I guess I'll have to use XMPlay's WAV output option and preamp the volume to approximate Winamp's, and just pray that it's not something like Hub 2 where the other segments are sped up or screwed up in some other fashion.
Final edit: Playing Razorback in all three programs, Winamp even seems to be a little better quality in output...but I checked a WAV of its output, and it's causing clipping.
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