Mod that makes UT3 like UC?

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AWW SNACK

Member
Feb 13, 2009
275
0
16
I've exported Nali_Slaughter_Model from UC2 and... Jesus, people... This is not even UT quality - OK maby the same, but where is those 'GRATE MODELS'? 2704-faces, 1942-vertices... Skeleton - 12 bons... Bon like 'Bip01 R Hand' even egsist. What is this..? A joke?

How bad are the player models?
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
UC2 runs on Xbox 1. Guess what hardware Xbox 1 has? Yeap, it's pretty much enough to support something above UT1 with high graphics options. So while the original meshes are better, those that you see are scaled down in order to make it less stressful for the console.
 

VendorX

Member
Aug 2, 2010
231
7
18
BXL/Paris
At this point i think is better port just gameplay to U3 than UT2k4 engin...

Ps: if anybody loocking for UC2 models compiled to UT2k4 you can find here.
 
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Dont be a nubcake

New Member
Feb 29, 2008
152
0
0
Go to the Epic forums and search for UCBP. There are several maps form both UC1 and UC2. There is also a UC1 weapons mutator included, and several missing muts that were in UC1. There is also a seperate pack that has all of the UC2 characters. UCBP is still in a nearly complete "beta" state. Some things slated for UC2004 are in this bouns pack. (UCBP= Unreal Championship Bonus Pack)

It's pretty much out there already, just not so well known cause it has not been released for very long.
 

Gnam

Member
Feb 13, 2002
515
0
16
40
Yes, please.
A UC2 port for UT2 would be awesome! Though, I would suggest a few optional server-side gameplay tweaks like:

UT3-style Stinger alt fire; because UC2's homing alt-fire is unskilled, UT3's stinger rules, and there is no Pulse/Link Gun in UC2.

Removeable Burst Mode on the Sniper Rifle; because having to use the scope to access the normal headshot-capable single shot was lame, and while an amusing novelty, we're glad the UC2 SR's burst mode didn't make it to future Unreal titles.

Reflected shots go where you're aiming, instead of auto-aiming back at the opponent; for the sake of skill.