Sup , im a 3d modeler and texture artist recruiting for an unreal 3 mod , i was recently met with horrifying negativity for trying to recruit with no real details about what the mod im tryin to recruit for is about ... now is the time to let some info out about it .
The mod is basically a tactical shooter , with alot of technological weaponry .
it will use the unreal 3.0 engine's render effieciency to allow for higher poly , and higher detailed models for all content within the game . also , normal mapping is a good thing to know about since the models will be fitted with additional normal mapped skin textures to enhance the look and feel of what will be shown as far as the 3d art goes . so no more is the loss of reality due to lack of visual realism ; everything that will be put into the mod will be fully modeled / normal mapped to the greatest extent possible on the new unreal 3 engine to allow fo the best experience possible on a next-generation engine platform . this could seem as run-of -the-mill talk to some of you guys but a mod like this will be unprecedented .
While i wish i had more progress to show off to the public , it has been slow-going as far as development goes since the start of the mod because of the lack of recruits . however exposure is becoming more dynamic , and the content is adding up .
So i've made a brief Flash video web page showing some of the weapon models that are scheduled for release in the mod , and will have more content to add when new recruits are added to the team ...
The flash page ( Flash Player 7 + ) can be viewed here : http://www.dimmy.biz/rf_intro.html
you can reply to this thread or submit an email to : jon_davis_941@hotmail.com for recruitment info , thanks for your interest and good luck to anyone who wants to apply for a position on the team .
The mod is basically a tactical shooter , with alot of technological weaponry .
it will use the unreal 3.0 engine's render effieciency to allow for higher poly , and higher detailed models for all content within the game . also , normal mapping is a good thing to know about since the models will be fitted with additional normal mapped skin textures to enhance the look and feel of what will be shown as far as the 3d art goes . so no more is the loss of reality due to lack of visual realism ; everything that will be put into the mod will be fully modeled / normal mapped to the greatest extent possible on the new unreal 3 engine to allow fo the best experience possible on a next-generation engine platform . this could seem as run-of -the-mill talk to some of you guys but a mod like this will be unprecedented .
While i wish i had more progress to show off to the public , it has been slow-going as far as development goes since the start of the mod because of the lack of recruits . however exposure is becoming more dynamic , and the content is adding up .
So i've made a brief Flash video web page showing some of the weapon models that are scheduled for release in the mod , and will have more content to add when new recruits are added to the team ...
The flash page ( Flash Player 7 + ) can be viewed here : http://www.dimmy.biz/rf_intro.html
you can reply to this thread or submit an email to : jon_davis_941@hotmail.com for recruitment info , thanks for your interest and good luck to anyone who wants to apply for a position on the team .
Last edited: