Peter Carlson said:One night during XMP's development we set the health of the raptors up to 999999 and played tag. It was fun as hell.
So for a mod, RaptorTag. Everyone spawns in a raptor. One person is "it", you can tell because their raptor is on fire. Everyone else tries to catch the "it" person (ram their raptor with yours). If you're "it" and you get caught, the person who caught you becomes "it" (and their raptor is now the one that's on fire). At the end of the game, the person who was "it" the longest wins.
Peter Carlson said:One night during XMP's development we set the health of the raptors up to 999999 and played tag. It was fun as hell.
So for a mod, RaptorTag. Everyone spawns in a raptor. One person is "it", you can tell because their raptor is on fire. Everyone else tries to catch the "it" person (ram their raptor with yours). If you're "it" and you get caught, the person who caught you becomes "it" (and their raptor is now the one that's on fire). At the end of the game, the person who was "it" the longest wins.
leth said:i was a big-time player of tribes 1 - especially the shifter mod - and am REALLY enjoying xmp because it shares so many similarities with tribes.
what about adding jetpacks, instead of just the minor jump jets that are in the game now?
started thinking more about this because of the "catapults" suggestion -- tribes shifter had launch pads that pushed you a bit vertical and way lateral... very effective at closing large distances. they were deployable and heavier armors went shorter distances, light armours much further!
of course, landing could hurt quite a bit, that's why they may need something like jetpacks to soften the landing
jm2c
/leth
Andr01d said:What is a drop shop?
What I really want is vehicle entry/exit animations
don't think I ever checked in any of the code for the bike, sorry Android... It didn't work anyway.
Now that I'm unemployed, though, I am a little tempted to look into the bike again...
Peter Carlson said:At some point I needed harddrive space and deleted it all.
Demo_Boy said:Saito has a point, but the counterpoint is that it's a mutator thread for a reason.
Its a plug in that changes the game slightly and adds a twist in play for a bit.
Getting a surprise keeps things fresh and there's plenty of servers that play regular.
I think Mutators are a worthwhile pursiut for XMP at this stage.
A drop ship is an airborne craft (a space vessel in most scifi novels) that transports and deposits men and equipment on a planet surface.
If you were to do it, give the ranger the proximity sensor. Its not something that frags, and fits into his role. by placing proximit sensors at the gens, and deploys it will alert you that somebody is there, and you can snipe them. Fits in perfectly, would actualy be incredibly powerfull, and doesn't give him even more killing stuff than he has but compliments his curret weapons.