Hello all, I've gotten the modding bug recently (again) and I'm simply using this thread to babble on about mod ideas and what not. I've got a few ideas floating around in my head and I'll spout them out here in some random fashion.
Feel free to read my pseudo-blog and add comments if you wish.
First, I'd like to comment about the lack of mods for UT3. Is it just me, or does UT3 seem rather.....dead? i remember for UT2003/4 there were dozens of mods. Perhaps that was a result of the MSU contest? I'd like to think the community existed not simply because of the MSU contest!
Anyways, on to my ideas that have been in my head
Mechwarrior-esque mod
I've had this idea for over a year. Basically this is a "mech mod" using original machine designs. Gameplay would focus on teams of mechs duking it out on various terrain. The key selling point is the ability to fully customize your mech with different weapons and armor, and further have the ability to select "upgrade trees" to make your mech/team different from the others.
Gameplay would be similar to warfare, but instead of linked nodes to capture, teams control objectives to gain powerups and resources, which gather resources so one team can outlive the other team.
The ebenfit to this game type is the ability to use many of the stock UT3 resources and modify them for mod uses. Special effects, sounds, meshes, and gametypes are all similar to the feel of the game.
RPG style mod
This is a newer idea i've had for a few days. I thought about making this strictly PvP centric, like UT3 but with melee weapons and spells, but I'm leaning towards a single/coop game where players or groups progress through a storyline. Similar to Diablo where you can team up and fight different levels. View would be 3rd person either overhead or over the shoulder and have a quick, action style play unlike popular games such as WoW where you generally stand there and hack enemies without moving.
The problem with this game is the need to create a lot of custom content. Things like weapons, players, and meshes would need to be created. Heavy scripting and a new game-type mode would need to be created.
I'm not saying I will be working on any of the ideas, as I only have experience mapping and modeling, but I'll use this to keep track of my ideas for now.
Feel free to read my pseudo-blog and add comments if you wish.
First, I'd like to comment about the lack of mods for UT3. Is it just me, or does UT3 seem rather.....dead? i remember for UT2003/4 there were dozens of mods. Perhaps that was a result of the MSU contest? I'd like to think the community existed not simply because of the MSU contest!
Anyways, on to my ideas that have been in my head
Mechwarrior-esque mod
I've had this idea for over a year. Basically this is a "mech mod" using original machine designs. Gameplay would focus on teams of mechs duking it out on various terrain. The key selling point is the ability to fully customize your mech with different weapons and armor, and further have the ability to select "upgrade trees" to make your mech/team different from the others.
Gameplay would be similar to warfare, but instead of linked nodes to capture, teams control objectives to gain powerups and resources, which gather resources so one team can outlive the other team.
The ebenfit to this game type is the ability to use many of the stock UT3 resources and modify them for mod uses. Special effects, sounds, meshes, and gametypes are all similar to the feel of the game.
RPG style mod
This is a newer idea i've had for a few days. I thought about making this strictly PvP centric, like UT3 but with melee weapons and spells, but I'm leaning towards a single/coop game where players or groups progress through a storyline. Similar to Diablo where you can team up and fight different levels. View would be 3rd person either overhead or over the shoulder and have a quick, action style play unlike popular games such as WoW where you generally stand there and hack enemies without moving.
The problem with this game is the need to create a lot of custom content. Things like weapons, players, and meshes would need to be created. Heavy scripting and a new game-type mode would need to be created.
I'm not saying I will be working on any of the ideas, as I only have experience mapping and modeling, but I'll use this to keep track of my ideas for now.