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mmmm gibs!

Discussion in 'General UTXMP Discussion' started by EvilEngine, Aug 19, 2004.

  1. [DF]phalanx

    [DF]phalanx bgutblower=true

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    :lol: this i want
     
  2. Splinti

    Splinti Battle-Rat

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    I suppose the topic's dead! ^^

    The master has spoken! ;)
     
  3. Azzrael

    Azzrael a.k.a. [GDC]AzzraelDLX

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    Nice that Scott provides FMI and us with these insider-information :)
    I think Ex-Legend likes the way their "baby" keeps on living.

    Back to the ragdoll-thing:

    The idea of letting ragdolls fly out of exploding vehicles is great! PUT IT IN! :D
    The :eek:-expression of gutblowed players would also be nice :lol: But it isn't THAT easy. I think it was a joke ;)

    Maybe I have a little idea for the clientside-animation-problem (don't know exactly):

    When the player dies (and the ragdoll-animation starts) the server calculates the landing position (ability to check for revivabilty) and the client "interpolates". Means: Clientside ragdoll-calculation with endpoint given by the server...

    Would that solve some problems?
     
  4. Dandeloreon1984

    Dandeloreon1984 CXP Director

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    that is a good idea, but why not have the server also calculate what the trajectory is on top of that, like weather or not the model goes flying, or falls down teh stairs?
     
  5. Major-Lee-High

    Major-Lee-High Im a ranter, ignore me!

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    Having the player die, ragdoll and then be revived wouldnt work as many mods have wanted already (i was with the bowling guys for a while and ragdoll was a prob), but having a player die then ragdoll without being revied is a ok idea, there are some deaths were a player shouldnt be able to be revived.

    Its not something that should be given priority obviously, but it should still stay on the list of possible things to add.
     

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