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missing unreal monsters to invasion ...

Discussion in 'Concept Discussion Board' started by master_newbie, Sep 28, 2003.

  1. master_newbie

    master_newbie 2D Mod Fan

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    what is the mod request board for when none of my requests gets made ?

    oh well, Ill try again:

    we need the old unreal monsters back in invasion (the missing ones)
    queen, titan etc.

    there is a mutator called satore monster pack that adds those monsters to invasion
    http://www.ut2003hq.com/pafiledb/pafiledb.php?action=file&id=2880

    but its not that well made
    there are a few queens appearing in wave 1 and 9, and titans only in wave 10

    there should be queens in wave 8 -13 and titans in 14-16 or something like that
    and the filesize is to huge
    its over 5 mb for 3 monsters and a few sounds, I guess that could be done a lot smaller
     
  2. EvilDrWong

    EvilDrWong Every line of code elevates you

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    so... what youre saying is that theres a mutator that adds monsters to invasion, the ones you want, but... you want us to make it smaller? no can do chum. The size its at is the smallest its gonna get.
    You can add the monsters to an int so you can put them in the waves you want with WyRM, but youd have to go into UED and look at the classes to get the names to add them correctly.
     
  3. Kangus

    Kangus Zombie on your pwn!

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    Before the data loss I had a lengthy post up describing that this board was primarily for the discussion of ideas, and that we were under no obligation to make anything for anyone. The only reason for the slightly misleading name for the board is that it's been named that since long before I took over or the board moved to BuF, and I'm not one to break tradition.
     
  4. Parser

    Parser Hello

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    Heh, if you want something done well then you should do it yourself. ;)
     
  5. Smoke39

    Smoke39 whatever

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    Precisely. That's what got me making weapons. :D
     
  6. DeeZNutZ

    DeeZNutZ New Member

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    And some very GOOD weapons at that! :D

    To the "MasterN00b": What? You think that you wish for it hard enough,
    and the "coding genies" will grant you that wish?
    Just wave their magic wands and it becomes reality?

    You ever run a public gameserver and put up with the "demands" from players as a server admin?
    Ya know, the players that constantly TELL you how to make YOUR gameserver better.
    They tell you how you should put on this mod or that mute....INGAME!!!!
    :rolleyes:
    THAT'S how these guys feel.

    Oh...sorry....
    (/me climbs down off of soapbox...)

    PM me or email me through the forums here,
    and I'll spell out how I got these working with Horde Control.
    (Pssst, there's 4 monsters in the Satore pack, not 3.)

    DeeZ
     
  7. master_newbie

    master_newbie 2D Mod Fan

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    I guess I will have to use horde control then

    but you could at least zip the latest version and make it available for download somewhere

    there is 1 version and a few updated files somewhere in this forum if I remember correctly

    oh, and please tell me what to do to make it work with satore :)
     
  8. Kangus

    Kangus Zombie on your pwn!

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    I'm working on fixing a bunch of stuff in the file system.... that's next on my list.
     
  9. Kangus

    Kangus Zombie on your pwn!

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    does anybody know if this pack is HC compatable? ie did the author include int entries for the monsters so they show up in HC?
     
  10. EvilDrWong

    EvilDrWong Every line of code elevates you

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    Nope, its not. Youll have to haxor it or something l33t
     
  11. DeeZNutZ

    DeeZNutZ New Member

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    I've gotten it working like this:
    (Mind you, this is a Linux server!)
    Server startup script MUST be in this order:
    ./ucc server DM-INV-BackyardV2?Game=SkaarjPack.Invasion?
    Mutator=MapVote400b11.MapVote,UT2003RPGv4.MutUT2003RPG,
    satoreMonsterPackBeta008.mutsatoreMonsterPack,Invasion_Kang.MutHordeControl?GameSpeed=1.15,blahblahblah
    In my server.ini file, they MUST be listed in this order:
    [Engine.GameEngine]
    CacheSizeMegs=32
    UseSound=True
    ServerActors=IpDrv.MasterServerUplink
    ...
    ServerPackages=jason
    ServerPackages=jasonMod
    ServerPackages=UT2003RPGv4
    ServerPackages=satoreMonsterPackBeta008
    ServerPackages=Invasion_Kang
    ServerPackages=SangHC
    ServerPackages=Invasion_Parser
    ServerPackages=EDWMutes


    Then in my KangMods.ini file:
    [Invasion_Kang.MutHordeControl]
    HordeWaves[0]=(WaveMask=12569,WaveMaxMonsters=16,WaveDuration=140,WaveDifficulty=1.700000)
    ...
    HordeMonsterString[0]=SkaarjPack.Gasbag
    HordeMonsterString[1]=EDWMutes.EDWAlien
    HordeMonsterString[2]=satoreMonsterPackBeta008.SMPMercenary
    HordeMonsterString[3]=Invasion_Kang.Brute_Grenadier
    HordeMonsterString[4]=SangHC.SangwyrHC
    HordeMonsterString[5]=satoreMonsterPackBeta008.SMPTitan
    HordeMonsterString[6]=Invasion_Parser.Goliath
    HordeMonsterString[7]=Invasion_Kang.PumpkinBag
    HordeMonsterString[8]=Invasion_Kang.ShadowSkaarj
    HordeMonsterString[9]=SkaarjPack.FireSkaarj
    HordeMonsterString[10]=SkaarjPack.IceSkaarj
    HordeMonsterString[11]=SangHC.SangwyrHC
    HordeMonsterString[12]=satoreMonsterPackBeta008.SMPTitan
    HordeMonsterString[13]=satoreMonsterPackBeta008.SMPQueen
    HordeMonsterString[14]=Invasion_Parser.Goliath
    HordeMonsterString[15]=SkaarjPack.Warlord

    There is a Snake/Worm in the satore pack as well,
    but one will constantly get "stuck" somewhere in most maps.
    Players will spend 2 or 3 minutes running around on a larger map looking for the damned thing.
    It's named satoreMonsterPackBeta008.SMPSlith

    Sorry I haven't gotten back sooner.
    Been busy with the job that pays the bills. :rolleyes:

    DeeZNutZ
     

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