[rant]
Okay, so anyways, I was talking to some guys on teamspeak, and the following things came up:
"No man left behind." Both sides can fight on regardless of attrition and really not give a damn about their teammates. Forcing people to go back and secure their wounded for ex or tansport then to a safezone would be really cool. Yeah, it would be harder, but it would give things more of a sense of team, and convince everyone to stick together rather than go off and rambo.
Sniper superiority. In real life, snipers are deployed as two-man teams: one spotter and one sniper. In INF, pretty much any moron with a trigger finger can use a sniper rifle all by themself and absolutely annihilate anything that crosses their path. "Close combat robaring". 'nuff said. I realize how hard it would be to get two guys to work together (to quote mjolk, "it's like putting one vehicle in there...everyone wants to drive") but give them a really good advantage for having the extra dude. Also, an option to take a ghile suit would be nice.
Healthbars. When in the field, if you're shot, you're pretty much combat ineffective. Dont believe me? Have you ever been shot? Please, blow off your pinky toe, and then pick a fight with a dude about your size. It doesnt mean you're going to be out of it completey, but your mobility will take a massive hit, and you may even go into shock. You'd need help to get out of there.
Medics. Medics make the pain go away, and move the dead and injured to safety. Pretty much every operation today had a medic, due to the "no man left behind" sanctions of most modern armies.
Decreased effectiveness of grenades. 'nades are notorious for being pretty ****ty in real life. They're supposed to have a 5m kill radius in optimal conditions, but typically their kill radius is only about 2-3m, and wounding redius is only about 5m, since 80% of all shrapnel goes straight up in the air. The M67s in place right now are pretty good, but still a bit too hurtful it sort of hard to quantify this with a healthbar.
Disarming clays: Let me cut the damn string with my knife and reset the wires.
Support guns. I can see why you made it so that you cannot jog and aim the mini at the same time, since it was primarily for balance issues. But if you're going for realism, there's no reason a guy who's been training with this gun every day for a month cant jog and lift the gun to his shoulders at the same time. Sure, it'd be bloody inaccurate, but what do you expect?
Level 3a armor=near-invulnerability to small guns. Getting shot by a projectile moving twice the speed of sound hurts to some degree, regardless of the weapon you are hit by and the fact that is penetrates or not. There is no reason some guns should do no damage whatsoever when you're wearing 3a. The damage may be extremely minimal (especially when something like a .22 at range is involved), but it will leave a bit of a mark.
AKMSU. Short barrel accurate to 500m. Yeah....no.
Engagement ranges. As is, the US military teaches its' grunts to not engage unless the enemy is 150-100m away. In INF, people engage at ranges of 300-250m, and 250-200m with pistols. You'd think we where all snipers or something the way we are able to peg people across the map without M16s and M4s (which are on burst or full-auto half the time).
Quick peeking. Right now with leaning, it's easy to peg people through the corners of buildings the second you see the side of their head. This probably has more to do with the hitboxes than anything else maybe.
Shooting the locks off doors. I remember one time while vising a friend who lives on a farm, her father accidentally locked the shed near the barn where he kaaps all the animal feed. Long story short: he grabbed his pump-action shotgun and blew the lock clean off. Now, this probably wouldnt work with metal doors or electronic locks, but if I want to bust into some poor shmucks house, nuking the lock is a pretty good option.
A mirror. Let me take a bloody mirror, so I dont have to peek my beautiful face around that bloody corner every time I want to cross a street.
Muzzle flash. They put flash-suppressors on the end of those rifles for a reason. Every time I fire my rifle, it's like a volcano going off. When you fire a gun, there's usually more smoke and dust than anything else. Although once get get to bigger bullets (like .50s, .45s, and .357s) the muzzle flash is pretty consistant. That's not to say there's no flash whatsoever, but it doesnt happen on every single round that leaves the barrel.
And finally...bipods are the ****.
Okay, that's all I got for now. Good luck on the new version guys, cant wait to play it! [/rant]
--Harrm
Okay, so anyways, I was talking to some guys on teamspeak, and the following things came up:
"No man left behind." Both sides can fight on regardless of attrition and really not give a damn about their teammates. Forcing people to go back and secure their wounded for ex or tansport then to a safezone would be really cool. Yeah, it would be harder, but it would give things more of a sense of team, and convince everyone to stick together rather than go off and rambo.
Sniper superiority. In real life, snipers are deployed as two-man teams: one spotter and one sniper. In INF, pretty much any moron with a trigger finger can use a sniper rifle all by themself and absolutely annihilate anything that crosses their path. "Close combat robaring". 'nuff said. I realize how hard it would be to get two guys to work together (to quote mjolk, "it's like putting one vehicle in there...everyone wants to drive") but give them a really good advantage for having the extra dude. Also, an option to take a ghile suit would be nice.
Healthbars. When in the field, if you're shot, you're pretty much combat ineffective. Dont believe me? Have you ever been shot? Please, blow off your pinky toe, and then pick a fight with a dude about your size. It doesnt mean you're going to be out of it completey, but your mobility will take a massive hit, and you may even go into shock. You'd need help to get out of there.
Medics. Medics make the pain go away, and move the dead and injured to safety. Pretty much every operation today had a medic, due to the "no man left behind" sanctions of most modern armies.
Decreased effectiveness of grenades. 'nades are notorious for being pretty ****ty in real life. They're supposed to have a 5m kill radius in optimal conditions, but typically their kill radius is only about 2-3m, and wounding redius is only about 5m, since 80% of all shrapnel goes straight up in the air. The M67s in place right now are pretty good, but still a bit too hurtful it sort of hard to quantify this with a healthbar.
Disarming clays: Let me cut the damn string with my knife and reset the wires.
Support guns. I can see why you made it so that you cannot jog and aim the mini at the same time, since it was primarily for balance issues. But if you're going for realism, there's no reason a guy who's been training with this gun every day for a month cant jog and lift the gun to his shoulders at the same time. Sure, it'd be bloody inaccurate, but what do you expect?
Level 3a armor=near-invulnerability to small guns. Getting shot by a projectile moving twice the speed of sound hurts to some degree, regardless of the weapon you are hit by and the fact that is penetrates or not. There is no reason some guns should do no damage whatsoever when you're wearing 3a. The damage may be extremely minimal (especially when something like a .22 at range is involved), but it will leave a bit of a mark.
AKMSU. Short barrel accurate to 500m. Yeah....no.
Engagement ranges. As is, the US military teaches its' grunts to not engage unless the enemy is 150-100m away. In INF, people engage at ranges of 300-250m, and 250-200m with pistols. You'd think we where all snipers or something the way we are able to peg people across the map without M16s and M4s (which are on burst or full-auto half the time).
Quick peeking. Right now with leaning, it's easy to peg people through the corners of buildings the second you see the side of their head. This probably has more to do with the hitboxes than anything else maybe.
Shooting the locks off doors. I remember one time while vising a friend who lives on a farm, her father accidentally locked the shed near the barn where he kaaps all the animal feed. Long story short: he grabbed his pump-action shotgun and blew the lock clean off. Now, this probably wouldnt work with metal doors or electronic locks, but if I want to bust into some poor shmucks house, nuking the lock is a pretty good option.
A mirror. Let me take a bloody mirror, so I dont have to peek my beautiful face around that bloody corner every time I want to cross a street.
Muzzle flash. They put flash-suppressors on the end of those rifles for a reason. Every time I fire my rifle, it's like a volcano going off. When you fire a gun, there's usually more smoke and dust than anything else. Although once get get to bigger bullets (like .50s, .45s, and .357s) the muzzle flash is pretty consistant. That's not to say there's no flash whatsoever, but it doesnt happen on every single round that leaves the barrel.
And finally...bipods are the ****.
Okay, that's all I got for now. Good luck on the new version guys, cant wait to play it! [/rant]
--Harrm