Miscellaneous crap.

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Harrm

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[rant]

Okay, so anyways, I was talking to some guys on teamspeak, and the following things came up:

"No man left behind." Both sides can fight on regardless of attrition and really not give a damn about their teammates. Forcing people to go back and secure their wounded for ex or tansport then to a safezone would be really cool. Yeah, it would be harder, but it would give things more of a sense of team, and convince everyone to stick together rather than go off and rambo.

Sniper superiority. In real life, snipers are deployed as two-man teams: one spotter and one sniper. In INF, pretty much any moron with a trigger finger can use a sniper rifle all by themself and absolutely annihilate anything that crosses their path. "Close combat robaring". 'nuff said. I realize how hard it would be to get two guys to work together (to quote mjolk, "it's like putting one vehicle in there...everyone wants to drive") but give them a really good advantage for having the extra dude. Also, an option to take a ghile suit would be nice.

Healthbars. When in the field, if you're shot, you're pretty much combat ineffective. Dont believe me? Have you ever been shot? Please, blow off your pinky toe, and then pick a fight with a dude about your size. It doesnt mean you're going to be out of it completey, but your mobility will take a massive hit, and you may even go into shock. You'd need help to get out of there.

Medics. Medics make the pain go away, and move the dead and injured to safety. Pretty much every operation today had a medic, due to the "no man left behind" sanctions of most modern armies.

Decreased effectiveness of grenades. 'nades are notorious for being pretty ****ty in real life. They're supposed to have a 5m kill radius in optimal conditions, but typically their kill radius is only about 2-3m, and wounding redius is only about 5m, since 80% of all shrapnel goes straight up in the air. The M67s in place right now are pretty good, but still a bit too hurtful it sort of hard to quantify this with a healthbar.

Disarming clays: Let me cut the damn string with my knife and reset the wires.

Support guns. I can see why you made it so that you cannot jog and aim the mini at the same time, since it was primarily for balance issues. But if you're going for realism, there's no reason a guy who's been training with this gun every day for a month cant jog and lift the gun to his shoulders at the same time. Sure, it'd be bloody inaccurate, but what do you expect?

Level 3a armor=near-invulnerability to small guns. Getting shot by a projectile moving twice the speed of sound hurts to some degree, regardless of the weapon you are hit by and the fact that is penetrates or not. There is no reason some guns should do no damage whatsoever when you're wearing 3a. The damage may be extremely minimal (especially when something like a .22 at range is involved), but it will leave a bit of a mark.

AKMSU. Short barrel accurate to 500m. Yeah....no.

Engagement ranges. As is, the US military teaches its' grunts to not engage unless the enemy is 150-100m away. In INF, people engage at ranges of 300-250m, and 250-200m with pistols. You'd think we where all snipers or something the way we are able to peg people across the map without M16s and M4s (which are on burst or full-auto half the time).

Quick peeking. Right now with leaning, it's easy to peg people through the corners of buildings the second you see the side of their head. This probably has more to do with the hitboxes than anything else maybe.

Shooting the locks off doors. I remember one time while vising a friend who lives on a farm, her father accidentally locked the shed near the barn where he kaaps all the animal feed. Long story short: he grabbed his pump-action shotgun and blew the lock clean off. Now, this probably wouldnt work with metal doors or electronic locks, but if I want to bust into some poor shmucks house, nuking the lock is a pretty good option.

A mirror. Let me take a bloody mirror, so I dont have to peek my beautiful face around that bloody corner every time I want to cross a street.

Muzzle flash. They put flash-suppressors on the end of those rifles for a reason. Every time I fire my rifle, it's like a volcano going off. When you fire a gun, there's usually more smoke and dust than anything else. Although once get get to bigger bullets (like .50s, .45s, and .357s) the muzzle flash is pretty consistant. That's not to say there's no flash whatsoever, but it doesnt happen on every single round that leaves the barrel.

And finally...bipods are the ****.


Okay, that's all I got for now. Good luck on the new version guys, cant wait to play it! [/rant]

--Harrm
 

Taque

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Actually, while you briefly talked of shooting locks of doors, what about door breaching with shotguns? I'm not sure if it would be all that useful or if it's been asked before, so I just ask out of curiousity.

And with regards to picking up the wounded, I want to see picking up corpses back. :p
 

5eleven

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Corpse molester. :D

First, breaching doors with shotguns..... I was going to get into how doors are properly breached, at least in law enforcement, because I haven't had any experience in military door breaching. To make a long story short, it generally requires a breaching shotgun round, which is frangible. Also requires a ported standoff attached to the end of the shotgun, which is about 3" in length and just screws onto the barrel, usually with a slot for the front sight post. Shotgun is aimed directly against a doorhinge at about a 20-30 degree angle. Blows hinges right off.

But as I thought I better look to military use to implement in infiltration, I found this tasty little article - how does anyone feel about making this as a model? Hehehehe.

The Army’s new Lightweight Shotgun System is getting a “trial by fire” in Afghanistan, said Col. Michael J. Smith, program manager for soldier weapons at Picatinny Arsenal, N.J.

The LSS—being developed by C-More Systems Inc., of Manassas, Va.—is a bolt-action, 12-gauge shotgun that attaches underneath the barrel of an individual infantry weapon, such as the M4 carbine or the experimental XM8.

A shotgun is useful in urban warfare for close combat, door breaching and firing non-lethal munitions, Smith explained. The LSS frees soldiers who need a shotgun from having to carry a second weapon. It also can be detached and used as a stand-alone shotgun.

A total of 199 of the weapons were fielded in October to the 10th Mountain Division in Afghanistan. The division requested them as “an urgent operational need,” Smith said.

The shotgun fires 2.75 and 3 inch lethal, non-lethal and door-breaching rounds. It has a detachable, five-round magazine, and incorporates a standoff device to fire door-breaching rounds.

The attachment is 16.5 inches in length and weighs 2 pounds, 11 ounces—less than the M203 grenade launcher. The stand-alone weapon is 24 inches long collapsed; weighs 4 pounds, 3 ounces, and has a pistol grip and a butt stock.

Plans call for each squad to get at least one shotgun, Smith said. Eventually, every fire team could get one.

Woot, pics:

Mounted under M4
XM-26-1.jpg


As a stand alone
XM-26-3.jpg


As far as everything else you said Harrm, for the most part, I agree, with the exception of your argument for decreased grenade effectiveness. As you had previously stated, shoot yourself in the toe and try to fight, likewise, go out and blow up a pipe bomb, take a few pieces of shrapnel, and try to fight. ;)

**EDIT**
With the encouragement of Bushwack, I'm going to give a shot at modelling this myself, as the attachment version only.
 
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Harrm

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5eleven said:
go out and blow up a pipe bomb, take a few pieces of shrapnel, and try to fight.

I've actually done this several times, and I still havent severely mutilated myself. I wrote a bloggish sort of thing awhile ago called "Tales of an anarchist" that are basically stories of me and my friends building explosives (always had a knack for 'em) and things going horribly, horribly wrong. The wrost I've had it so far was a bunch of cuts in my back and legs from a logo that blew up about 5-6 feet away.

--Harrm
 

Lance201

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the prob is, there are no wounded in Inf to take care of , only dead :) Or do you really only wound the enemy??? No in this game you kill them, beacuse otherwise the wounded ones will kill you. So first you have to create a status where the player is wounded but can't shoot or walk anymore!

Lance
 

Harrm

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What do you mean there's no wounded? What do you call walking around with half a healthbar because you just took half an MP5 clip in the chest? "Oh, he's just lazy! He's getting blood all over the place...c'mon man, SUCK IT UP AND HOLD IT IN."

Taque: learning how to build and operate explosives is a bit trial-and-error. You screw up, you pay for it, and you never screw up that way again.

--Harrm
 

5eleven

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Harrm, I once saw the aftermath of a guy trying to solder a model airplane remote control to a loaded pipe bomb, while the bomb was lying in his lap. He was apparently trying to make a remote detonation device.

Needless to say, he didn't make it.

Lost both hands, ended up having both legs amputated, and I found a complete finger in the ceiling drywall.

He actually lived for about 30 hrs.......talked to us at the scene. Believe it or not, he died of hypothermia in the hospital.

Place smelled like a butcher's shoppe full of cordite.

Improvised explosives are dangerous. It made me cringe when I read what you posted. :(
 

Lance201

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@Harrm:

I meant wounded who act like wounded... At Sylvetser 2000 I had big wound at my head because some idiot shot a fireworksrocket at my head (btw. this bloddy thing got me from my feet!!). It bleeded like hell and give me a little bit of a shock because.. the small wooden Stick of the rocket stuck in my head betwenn the bone of the skull and the flesh.
I think in Inf such a wound would cause only 5 to 10% decrease of your Health... but believe me in true live I was absolutely unable to do anything like acting as a soldier (shooting, fighting, wso:)

Lance
 

Harrm

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Well, like I said, it's learning through attrition.

I've been building amatauer explosives since I was about 10, since I assembled my first M-99. Since then it's been a hobby. It takes a measure of academic knowledge and common sense that is rare to operate explosives.

One of the first notes I took down in my infamous notebook was "the LAST thing you do is put the explosive in." If you dont learn this gold tidbit if wisdom, then you pay for it.

Lance, you took a direct hit from an aimed projectile in the head with no protection. You'd be screwed in INF for that, too. Now, had you been wearing a kevlar helmet, I doubt very much the rocket would have gone through that as easily it did your flesh.

--Harrm