Menu system and GUI

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Selerox

COR AD COR LOQVITVR
Nov 12, 1999
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I *know* that, that's why I said it...

JohnDoe641 said:
That's not the menu, that the weapons models and textures loading.

I know that. It's still a flaw. Wether it's the menu system itself or something linked to it, it's still a flaw in the system when it gives a delay on the menu switch. I'm not sure why there isn't an option to remove the (very pointless) weapon models in that menu.
 

Ragna

Was online.
Dec 1, 2004
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I too think the UT2kX was/is cheesy. What the hell were they thinking using some font that we use in MS Word?
I wish for a return of the 'UWindows' type GUI, like what Selerox mentioned.

You can even change the theme colour. :D
 

ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
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Turns2Ashes said:
The one thing I do hate is I ALWAYS intuitively hit back to change gametypes rather than go to the gametype tab, even though I've had the game for a year.

+4
 

Nereid

・ ω ・
Apr 15, 2003
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I'd definitely love to see UWindows back in some form in UT3, but of course, that's what we wished for in UT2003/4. The GUI does have an effect on the feel of a game, and UT's was great.
 

fresh&minty

lollerbater
Mar 30, 2005
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JohnDoe641 said:
The 2kx menu system itself is quite nice, it works well and it doesn't cause delays when opening menus, atleast on my computer, unlike uwindows which constantly paused for a few moments after a window was open. I also don't get the graphical lag I had whenever uwindows was open. I like the functionality of the gui, I just don't like the graphical representation. It's too cheesy. :c

I agree with everything you say but cheesy, who cares. I'll take a functional interface over anything.
 

T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
They're trying to make the game more n00b friendly, so I doubt they're going to take the models out of the weapons page. It'd be nice if the weapon ordering menu was its own separate window so it'd only load the weapons when you specifically requested it to, not when you're trying to change the color of your crosshair.

I hope UWindows comes back and is fully customizable, including wallpaper, menu placement, music, etc. 'Twould be nice.

Is 'twould a word?
 

1337

1337
Jun 23, 2004
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UTComp voting system rocks. I hope that Epic tries to makes their's as easy to use as UTComp or atleast I hope there will be a community mutator similarly made when the next UT comes around.
 

Bot_40

Go in drains
Nov 3, 2001
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hmm, been thinking a bit more and I find the idea of a desktop quite interesting now. I imagine icons which could be shortcuts to frequently used match settings. For example, you have an icon which just loads a DM map with 9 bots and a specfic map rotation. Just double click and you're in the game. Then you can simply have icons for all your favourite setups. Also maybe icons for other stuff like irc channels and stuff.

imo, being able to heavilly customize your game is what really sets pc games apart from console games.
 

Go&nd

Meow
Jul 3, 2002
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Bot_40 said:
For example, you have an icon which just loads a DM map with 9 bots and a specfic map rotation. Just double click and you're in the game. Then you can simply have icons for all your favourite setups. Also maybe icons for other stuff like irc channels and stuff.
That would rock. :D
 

ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
538
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Bot_40 said:
hmm, been thinking a bit more and I find the idea of a desktop quite interesting now. I imagine icons which could be shortcuts to frequently used match settings. For example, you have an icon which just loads a DM map with 9 bots and a specfic map rotation. Just double click and you're in the game. Then you can simply have icons for all your favourite setups. Also maybe icons for other stuff like irc channels and stuff.

imo, being able to heavilly customize your game is what really sets pc games apart from console games.

That would be quite cool, but i'm sure that would also be a pain in the ass to program. I would like to have something like that, but i'm not holding my breath that epic will take the time to do something of that sort.
 

The_Head

JB Mapper
Jul 3, 2004
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ThirtySixBelow said:
That would be quite cool, but i'm sure that would also be a pain in the ass to program.
I can't imagine It being that hard to do tbh. There is probably some way of running it from a lot of windows code or something along those lines.

btw T2A 'twould isn't really a word. Unless your Shakespeare *shudders*

Would love to be able to save different game configs on a 'desktop' that would be sweet
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
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Bot_40 said:
hmm, been thinking a bit more and I find the idea of a desktop quite interesting now. I imagine icons which could be shortcuts to frequently used match settings. For example, you have an icon which just loads a DM map with 9 bots and a specfic map rotation. Just double click and you're in the game. Then you can simply have icons for all your favourite setups. Also maybe icons for other stuff like irc channels and stuff.

imo, being able to heavilly customize your game is what really sets pc games apart from console games.
UTOS. :) And if you delete a thing, you get to kill it with a weapon of your choice.
 

ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
538
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The_Head said:
I can't imagine It being that hard to do tbh. There is probably some way of running it from a lot of windows code or something along those lines.

btw T2A 'twould isn't really a word. Unless your Shakespeare *shudders*

Would love to be able to save different game configs on a 'desktop' that would be sweet

Good luck getting microsoft to give you their windows code.
 

Xipher

I didn't break it, you did
Feb 15, 2004
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ThirtySixBelow said:
Good luck getting microsoft to give you their windows code.
Who needs that? Have you seen how many open source window projects their are to take reference from?

Now to the point, it still wouldn't be so related, as they are based on a different API. They would simply need to design it around the rendering API they made that uses either Direct3D or OpenGL.
 

The_Head

JB Mapper
Jul 3, 2004
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I wasn't saying basing it on windows is the only way to do it.... Theres loads of programs that have a similar idea. I used Windows as an example as I think you'll find most people can picture it in there mind
 

Taleweaver

Wandering spirit
May 11, 2004
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Dark Pulse said:
UTOS. :) And if you delete a thing, you get to kill it with a weapon of your choice.
UTOS...Now that is the name the new UT should have :D :tup:

As a bonus note, you can add it to your resumé...
Me: My qualifications? Well, I got an thorough knowledge of Unreal Tournament Operating System, and...
Future boss (confused): Ehm... Can you tell me more about that?
Me: certainly. It's an interface, created with intuitivity and efficiency in mind. It's designed to allow end-to-end applications to be run between hosts over the internet...Hosts who also use UTOS, of course.
Future boss: Strange...I never heard of it.
Me: It doesn't have a solid reputation yet, but I've been using it since it came out...in my spare time.
Future boss: Well...It sounds good.
 
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Arsenalvendetta

.: Death do us Apart :.
Apr 2, 2005
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I also think the UT2k4 GUI looked fine but there is definately space for improvement and with more features such as browsing from Unreal there is little room for error on Epic's side.
 

carmatic

New Member
Jan 31, 2004
746
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ok, speaking of the menus... i think that it should be more mod-friendly, like each installed mod should be represented in the configure controls menu, and they can each have full use of the keyboard... kind of like the | symbol in the user.ini file, like the menu system automatically adds those symbols as you configure more and more installed mods...
 

Vedanth Salian

New Member
Apr 4, 2005
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Go&nd said:
No doubt: To recapture the magic of the original UT, UWindows needs to make a triumphant return in UT3. :)


Cliffy B said there wont be UWindows as he feels Menu is actually a hindrance between you and the game.