Medieval/Fantasy mod

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Doc_EDo

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Jan 10, 2002
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A player could also throw his knife or axe or a spear.
It's all matter or balance and no big deal really.

HarvesterUT I would like to help. PM me.
 

Dark Messager

Welcome to the OtherSide
Sep 29, 2002
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Maybe its better if the mod includes more classes. Each class would have trowing weapons, but each trowing weapon would make more or less damage.

Try playing Severance blade of darkness. I think it will help in terms of gameplay and the mod itself.

UTHarvester, if u need help i will enter in this mod.
 

HarvesterUT

beat me with a stick
Oct 28, 2002
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TTRStryker8 said:
Especially since you've got crossbows in the game aswell, people with a ranged attack weapon will simply pwn, especially against someone with a blade/dagger, who will basically run around like a chicken without a head, trying to avoid them crossbows.

this is why i dont think i'll be adding randed weapons in the game. it will be too hard to hit someone who is dodging anyways...and spells are ranged weapons. perhaps once things are in-game we can make changes

TTRStryker8 said:
I wouldn't mix this with a ctf typelike gameplay, a domination gameplay would be far better imo

thanks for the input. i agree that focusing on a Domination type gameplay is better than CTF. i just used CTF as an example. the whole idea is still a WIP

DocEDo said:
A player could also throw his knife or axe or a spear.
It's all matter or balance and no big deal really.

i doubt this will happen...since it would cost alot of gold to repurchase a weapon...unless they picked it up off the ground. but throwing a huge axe or sword isnt very realistic anyways

Dark Messager said:
Maybe its better if the mod includes more classes.

at first i wanted to use classes (fighter, mage, etc). however, this required certain players from not using the spells, and certain armor and would be a PAIN to balance. instead i chose a system that allowed the player to customize his/her player based on how much gold they spent in various areas. some will spend it on magic, some on weapons, some on armor. one the basics are in place we can always go back and add "classes".

Doc_EDo ill send u a PM

HarvesterUT
 

Caravaggio

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Oct 2, 2002
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Idea: Make the weapons magically bound so that certan spells will only work in conjunction with certain weapons. Say if you have a "small" dagger, it will allow the user to spend magic points on a physical shield spell so that weapons like crossbows will only be really effective against other crossbowmen - an even field. Likewise, crossbows mights allow for speed spells to evade attacks from people with daggers... ...or something like that.

Hey Harvester, were you at MGON for a while? I always find it funny when I run into a person from an old forum.

Either way, good luck with your mod.
 

BobTheFearlessFish

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Jun 2, 2000
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i dont know if it would be possible. but instead of having an attack button. if you could allow somebody to block and slash and stab by moving the mouse. you would have a far deeper game. especially if momentum was added to the weapon.
 

jb

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May 22, 2000
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Melee weapons are a blast to play with:

http://www.chaoticdreams.org/~ce/ChaosUT2Evolution/temp/melee2.jpg

For Xbow you can give the players the ability to block them to help balance them out vrs ranged weapons. Maybe give the players small sheilds to help make them harder to hit.

BobTheFearlessFish had a point you might want to think about the players movement and the attack they do. That way a player can launcher a two handed (if the weapon permits) over hand attack which should be more powerfull than a trusting attack, ect....