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Medieval/Fantasy mod

Discussion in 'Recruitment' started by HarvesterUT, Jun 24, 2003.

  1. Doc_EDo

    Doc_EDo LEFT

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    A player could also throw his knife or axe or a spear.
    It's all matter or balance and no big deal really.

    HarvesterUT I would like to help. PM me.
     
  2. Dark Messager

    Dark Messager Welcome to the OtherSide

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    Maybe its better if the mod includes more classes. Each class would have trowing weapons, but each trowing weapon would make more or less damage.

    Try playing Severance blade of darkness. I think it will help in terms of gameplay and the mod itself.

    UTHarvester, if u need help i will enter in this mod.
     
  3. JackReacher

    JackReacher [SAS Mod]

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    Stryke, depends on the sword, but in most cases the crossbow would be a fair bit lighter... depending on the crossbow :p
     
  4. HarvesterUT

    HarvesterUT beat me with a stick

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    Uote

    this is why i dont think i'll be adding randed weapons in the game. it will be too hard to hit someone who is dodging anyways...and spells are ranged weapons. perhaps once things are in-game we can make changes

    thanks for the input. i agree that focusing on a Domination type gameplay is better than CTF. i just used CTF as an example. the whole idea is still a WIP

    i doubt this will happen...since it would cost alot of gold to repurchase a weapon...unless they picked it up off the ground. but throwing a huge axe or sword isnt very realistic anyways

    at first i wanted to use classes (fighter, mage, etc). however, this required certain players from not using the spells, and certain armor and would be a PAIN to balance. instead i chose a system that allowed the player to customize his/her player based on how much gold they spent in various areas. some will spend it on magic, some on weapons, some on armor. one the basics are in place we can always go back and add "classes".

    Doc_EDo ill send u a PM

    HarvesterUT
     
  5. Caravaggio

    Caravaggio Custom User Text goes here.

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    Idea: Make the weapons magically bound so that certan spells will only work in conjunction with certain weapons. Say if you have a "small" dagger, it will allow the user to spend magic points on a physical shield spell so that weapons like crossbows will only be really effective against other crossbowmen - an even field. Likewise, crossbows mights allow for speed spells to evade attacks from people with daggers... ...or something like that.

    Hey Harvester, were you at MGON for a while? I always find it funny when I run into a person from an old forum.

    Either way, good luck with your mod.
     
  6. BobTheFearlessFish

    BobTheFearlessFish New Member

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    i dont know if it would be possible. but instead of having an attack button. if you could allow somebody to block and slash and stab by moving the mouse. you would have a far deeper game. especially if momentum was added to the weapon.
     
  7. quitgrin1

    quitgrin1 Demon Like

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    Delirium mod is still alive kicking, although a bit slow. Good luck HarvesterUT!

    Later,
    GriNGoLoCo
     
  8. jb

    jb New Member

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    Melee weapons are a blast to play with:

    http://www.chaoticdreams.org/~ce/ChaosUT2Evolution/temp/melee2.jpg

    For Xbow you can give the players the ability to block them to help balance them out vrs ranged weapons. Maybe give the players small sheilds to help make them harder to hit.

    BobTheFearlessFish had a point you might want to think about the players movement and the attack they do. That way a player can launcher a two handed (if the weapon permits) over hand attack which should be more powerfull than a trusting attack, ect....
     
  9. ogaitbp

    ogaitbp New Member

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