Uote
TTRStryker8 said:
Especially since you've got crossbows in the game aswell, people with a ranged attack weapon will simply pwn, especially against someone with a blade/dagger, who will basically run around like a chicken without a head, trying to avoid them crossbows.
this is why i dont think i'll be adding randed weapons in the game. it will be too hard to hit someone who is dodging anyways...and spells are ranged weapons. perhaps once things are in-game we can make changes
TTRStryker8 said:
I wouldn't mix this with a ctf typelike gameplay, a domination gameplay would be far better imo
thanks for the input. i agree that focusing on a Domination type gameplay is better than CTF. i just used CTF as an example. the whole idea is still a WIP
DocEDo said:
A player could also throw his knife or axe or a spear.
It's all matter or balance and no big deal really.
i doubt this will happen...since it would cost alot of gold to repurchase a weapon...unless they picked it up off the ground. but throwing a huge axe or sword isnt very realistic anyways
Dark Messager said:
Maybe its better if the mod includes more classes.
at first i wanted to use classes (fighter, mage, etc). however, this required certain players from not using the spells, and certain armor and would be a PAIN to balance. instead i chose a system that allowed the player to customize his/her player based on how much gold they spent in various areas. some will spend it on magic, some on weapons, some on armor. one the basics are in place we can always go back and add "classes".
Doc_EDo ill send u a PM
HarvesterUT