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[max7] exporting a weapon w/o animations

Discussion in 'Modeling & Skinning' started by psistorm, Feb 11, 2006.

  1. psistorm

    psistorm New Member

    Nov 2, 2003
    Likes Received:
    so, Ive read quite a bit into that stuff, but I couldnt get it right so far.
    what I have:
    textured mesh, converted to editable mesh
    2 point helpers (bone weapon and bone flashA) hierarchically linked to the weapon (maybe the wrong hierarchy? its mesh -> bone weapon -> bone flashA)
    used skin modifier to assign the whole mesh to bone weapon, saved as psk, but got unmatched node ID errors. upon importing in UED3, the ED crashes...

    what I need:
    this thing in ut2k4. I wont need any animations, since it will be seen in 3rd person only and will be verrry small on the screen.

    can anyone give me a quick heads up on how to export something like this with actorx plugin?
    Last edited by a moderator: Feb 11, 2006
  2. billy240clint@hotmail

    billy240clint@hotmail |*BILLY$CLINT*|

    Jan 21, 2006
    Likes Received:
    This is what you have you do

    I have had this problem my self but try clicking all the check boxes so that you have all selectd and textured checked . You should also get a box that tells you if the exporter exported any vertices(around 1200 is good for a weapon) Also when you export you should get a log file. Read that file and it could tell you what is wrong. Any thing eles or need more help write me an e-mail..billy240clint@hotmail.com..Hope that helps

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