so, Ive read quite a bit into that stuff, but I couldnt get it right so far.
what I have:
textured mesh, converted to editable mesh
2 point helpers (bone weapon and bone flashA) hierarchically linked to the weapon (maybe the wrong hierarchy? its mesh -> bone weapon -> bone flashA)
edit:
used skin modifier to assign the whole mesh to bone weapon, saved as psk, but got unmatched node ID errors. upon importing in UED3, the ED crashes...
what I need:
this thing in ut2k4. I wont need any animations, since it will be seen in 3rd person only and will be verrry small on the screen.
can anyone give me a quick heads up on how to export something like this with actorx plugin?
what I have:
textured mesh, converted to editable mesh
2 point helpers (bone weapon and bone flashA) hierarchically linked to the weapon (maybe the wrong hierarchy? its mesh -> bone weapon -> bone flashA)
edit:
used skin modifier to assign the whole mesh to bone weapon, saved as psk, but got unmatched node ID errors. upon importing in UED3, the ED crashes...
what I need:
this thing in ut2k4. I wont need any animations, since it will be seen in 3rd person only and will be verrry small on the screen.
can anyone give me a quick heads up on how to export something like this with actorx plugin?
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