I've been keeping the viewable polygon count down below 200 on my current map. Is this acceptable number for mid range systems to have good performance?
Is this the main consideration for performance (# of polys on screen at any one time)?
How does the poly/node ratio tie into this, and is it important as long as you have a reasonably low # of polys on screen?
Wanting this map to perform better than my last map. It was quite demanding.lol
Thanks
Is this the main consideration for performance (# of polys on screen at any one time)?
How does the poly/node ratio tie into this, and is it important as long as you have a reasonably low # of polys on screen?
Wanting this map to perform better than my last map. It was quite demanding.lol
Thanks