So, I'm trying to get a bumpmapped object from max into UnrealdEd 3.0...
Nothing complex, just a chamfer box with bumpmapping to make it look a like an old, primitive brick from an old castle.
The model is unwrapped and I use "render to texture" to export the texture. Unfortunately, there are "seams" visible on the texture. Nothing with transparency, just black lines on the model (In UnrealEd). This seems to be a max issue...
Is there a good way to deal with this? Blurring the texture, isn't an option and smearing it away (in Photoshop) doesn't really work that well.
Screenshots later, if necessary.
Nothing complex, just a chamfer box with bumpmapping to make it look a like an old, primitive brick from an old castle.
The model is unwrapped and I use "render to texture" to export the texture. Unfortunately, there are "seams" visible on the texture. Nothing with transparency, just black lines on the model (In UnrealEd). This seems to be a max issue...
Is there a good way to deal with this? Blurring the texture, isn't an option and smearing it away (in Photoshop) doesn't really work that well.
Screenshots later, if necessary.